Struct windows::Win32::Graphics::Direct3D12::D3D12_DEPTH_STENCIL_VIEW_DESC
#[repr(C)]pub struct D3D12_DEPTH_STENCIL_VIEW_DESC {
pub Format: DXGI_FORMAT,
pub ViewDimension: D3D12_DSV_DIMENSION,
pub Flags: D3D12_DSV_FLAGS,
pub Anonymous: D3D12_DEPTH_STENCIL_VIEW_DESC_0,
}
Fields§
§Format: DXGI_FORMAT
§ViewDimension: D3D12_DSV_DIMENSION
§Flags: D3D12_DSV_FLAGS
§Anonymous: D3D12_DEPTH_STENCIL_VIEW_DESC_0
Trait Implementations§
§impl Clone for D3D12_DEPTH_STENCIL_VIEW_DESC
impl Clone for D3D12_DEPTH_STENCIL_VIEW_DESC
§impl Default for D3D12_DEPTH_STENCIL_VIEW_DESC
impl Default for D3D12_DEPTH_STENCIL_VIEW_DESC
impl Copy for D3D12_DEPTH_STENCIL_VIEW_DESC
Auto Trait Implementations§
impl Freeze for D3D12_DEPTH_STENCIL_VIEW_DESC
impl RefUnwindSafe for D3D12_DEPTH_STENCIL_VIEW_DESC
impl Send for D3D12_DEPTH_STENCIL_VIEW_DESC
impl Sync for D3D12_DEPTH_STENCIL_VIEW_DESC
impl Unpin for D3D12_DEPTH_STENCIL_VIEW_DESC
impl UnwindSafe for D3D12_DEPTH_STENCIL_VIEW_DESC
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more