windows::Win32::Graphics::Direct3D12Trait ID3D12ShaderReflectionType_Impl
pub trait ID3D12ShaderReflectionType_Impl {
// Required methods
fn GetDesc(&self, pdesc: *mut D3D12_SHADER_TYPE_DESC) -> Result<()>;
fn GetMemberTypeByIndex(
&self,
index: u32,
) -> Option<ID3D12ShaderReflectionType>;
fn GetMemberTypeByName(
&self,
name: &PCSTR,
) -> Option<ID3D12ShaderReflectionType>;
fn GetMemberTypeName(&self, index: u32) -> PCSTR;
fn IsEqual(&self, ptype: Ref<'_, ID3D12ShaderReflectionType>) -> Result<()>;
fn GetSubType(&self) -> Option<ID3D12ShaderReflectionType>;
fn GetBaseClass(&self) -> Option<ID3D12ShaderReflectionType>;
fn GetNumInterfaces(&self) -> u32;
fn GetInterfaceByIndex(
&self,
uindex: u32,
) -> Option<ID3D12ShaderReflectionType>;
fn IsOfType(&self, ptype: Ref<'_, ID3D12ShaderReflectionType>) -> Result<()>;
fn ImplementsInterface(
&self,
pbase: Ref<'_, ID3D12ShaderReflectionType>,
) -> Result<()>;
}