windows::Win32::Graphics::Direct3D12

Trait ID3D12ShaderReflectionType_Impl

pub trait ID3D12ShaderReflectionType_Impl {
    // Required methods
    fn GetDesc(&self, pdesc: *mut D3D12_SHADER_TYPE_DESC) -> Result<()>;
    fn GetMemberTypeByIndex(
        &self,
        index: u32,
    ) -> Option<ID3D12ShaderReflectionType>;
    fn GetMemberTypeByName(
        &self,
        name: &PCSTR,
    ) -> Option<ID3D12ShaderReflectionType>;
    fn GetMemberTypeName(&self, index: u32) -> PCSTR;
    fn IsEqual(&self, ptype: Ref<'_, ID3D12ShaderReflectionType>) -> Result<()>;
    fn GetSubType(&self) -> Option<ID3D12ShaderReflectionType>;
    fn GetBaseClass(&self) -> Option<ID3D12ShaderReflectionType>;
    fn GetNumInterfaces(&self) -> u32;
    fn GetInterfaceByIndex(
        &self,
        uindex: u32,
    ) -> Option<ID3D12ShaderReflectionType>;
    fn IsOfType(&self, ptype: Ref<'_, ID3D12ShaderReflectionType>) -> Result<()>;
    fn ImplementsInterface(
        &self,
        pbase: Ref<'_, ID3D12ShaderReflectionType>,
    ) -> Result<()>;
}

Required Methods§

fn GetDesc(&self, pdesc: *mut D3D12_SHADER_TYPE_DESC) -> Result<()>

fn GetMemberTypeByIndex(&self, index: u32) -> Option<ID3D12ShaderReflectionType>

fn GetMemberTypeByName( &self, name: &PCSTR, ) -> Option<ID3D12ShaderReflectionType>

fn GetMemberTypeName(&self, index: u32) -> PCSTR

fn IsEqual(&self, ptype: Ref<'_, ID3D12ShaderReflectionType>) -> Result<()>

fn GetSubType(&self) -> Option<ID3D12ShaderReflectionType>

fn GetBaseClass(&self) -> Option<ID3D12ShaderReflectionType>

fn GetNumInterfaces(&self) -> u32

fn GetInterfaceByIndex(&self, uindex: u32) -> Option<ID3D12ShaderReflectionType>

fn IsOfType(&self, ptype: Ref<'_, ID3D12ShaderReflectionType>) -> Result<()>

fn ImplementsInterface( &self, pbase: Ref<'_, ID3D12ShaderReflectionType>, ) -> Result<()>

Implementors§