Struct windows::Win32::Graphics::Direct3D12::D3D12_HEAP_DESC
#[repr(C)]pub struct D3D12_HEAP_DESC {
pub SizeInBytes: u64,
pub Properties: D3D12_HEAP_PROPERTIES,
pub Alignment: u64,
pub Flags: D3D12_HEAP_FLAGS,
}
Fields§
§SizeInBytes: u64
§Properties: D3D12_HEAP_PROPERTIES
§Alignment: u64
§Flags: D3D12_HEAP_FLAGS
Trait Implementations§
§impl Clone for D3D12_HEAP_DESC
impl Clone for D3D12_HEAP_DESC
§impl Debug for D3D12_HEAP_DESC
impl Debug for D3D12_HEAP_DESC
§impl Default for D3D12_HEAP_DESC
impl Default for D3D12_HEAP_DESC
§impl PartialEq for D3D12_HEAP_DESC
impl PartialEq for D3D12_HEAP_DESC
impl Copy for D3D12_HEAP_DESC
impl Eq for D3D12_HEAP_DESC
Auto Trait Implementations§
impl Freeze for D3D12_HEAP_DESC
impl RefUnwindSafe for D3D12_HEAP_DESC
impl Send for D3D12_HEAP_DESC
impl Sync for D3D12_HEAP_DESC
impl Unpin for D3D12_HEAP_DESC
impl UnwindSafe for D3D12_HEAP_DESC
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more