Trait ID3D12Device7_Impl
pub trait ID3D12Device7_Impl: ID3D12Device6_Impl {
// Required methods
fn AddToStateObject(
&self,
paddition: *const D3D12_STATE_OBJECT_DESC,
pstateobjecttogrowfrom: Ref<'_, ID3D12StateObject>,
riid: *const GUID,
ppnewstateobject: *mut *mut c_void,
) -> Result<()>;
fn CreateProtectedResourceSession1(
&self,
pdesc: *const D3D12_PROTECTED_RESOURCE_SESSION_DESC1,
riid: *const GUID,
ppsession: *mut *mut c_void,
) -> Result<()>;
}
Required Methods§
fn AddToStateObject( &self, paddition: *const D3D12_STATE_OBJECT_DESC, pstateobjecttogrowfrom: Ref<'_, ID3D12StateObject>, riid: *const GUID, ppnewstateobject: *mut *mut c_void, ) -> Result<()>
fn CreateProtectedResourceSession1( &self, pdesc: *const D3D12_PROTECTED_RESOURCE_SESSION_DESC1, riid: *const GUID, ppsession: *mut *mut c_void, ) -> Result<()>
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.