Struct windows::Win32::Graphics::Direct3D12::D3D12_MEMCPY_DEST
#[repr(C)]pub struct D3D12_MEMCPY_DEST {
pub pData: *mut c_void,
pub RowPitch: usize,
pub SlicePitch: usize,
}
Fields§
§pData: *mut c_void
§RowPitch: usize
§SlicePitch: usize
Trait Implementations§
§impl Clone for D3D12_MEMCPY_DEST
impl Clone for D3D12_MEMCPY_DEST
§impl Debug for D3D12_MEMCPY_DEST
impl Debug for D3D12_MEMCPY_DEST
§impl Default for D3D12_MEMCPY_DEST
impl Default for D3D12_MEMCPY_DEST
§impl PartialEq for D3D12_MEMCPY_DEST
impl PartialEq for D3D12_MEMCPY_DEST
impl Copy for D3D12_MEMCPY_DEST
impl Eq for D3D12_MEMCPY_DEST
Auto Trait Implementations§
impl Freeze for D3D12_MEMCPY_DEST
impl RefUnwindSafe for D3D12_MEMCPY_DEST
impl !Send for D3D12_MEMCPY_DEST
impl !Sync for D3D12_MEMCPY_DEST
impl Unpin for D3D12_MEMCPY_DEST
impl UnwindSafe for D3D12_MEMCPY_DEST
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more