Struct windows::Win32::Graphics::Direct3D12::D3D12_RESOURCE_UAV_BARRIER
#[repr(C)]pub struct D3D12_RESOURCE_UAV_BARRIER {
pub pResource: ManuallyDrop<Option<ID3D12Resource>>,
}
Fields§
§pResource: ManuallyDrop<Option<ID3D12Resource>>
Trait Implementations§
§impl Clone for D3D12_RESOURCE_UAV_BARRIER
impl Clone for D3D12_RESOURCE_UAV_BARRIER
§impl Debug for D3D12_RESOURCE_UAV_BARRIER
impl Debug for D3D12_RESOURCE_UAV_BARRIER
§impl Default for D3D12_RESOURCE_UAV_BARRIER
impl Default for D3D12_RESOURCE_UAV_BARRIER
§impl PartialEq for D3D12_RESOURCE_UAV_BARRIER
impl PartialEq for D3D12_RESOURCE_UAV_BARRIER
impl Eq for D3D12_RESOURCE_UAV_BARRIER
Auto Trait Implementations§
impl RefUnwindSafe for D3D12_RESOURCE_UAV_BARRIER
impl Send for D3D12_RESOURCE_UAV_BARRIER
impl Sync for D3D12_RESOURCE_UAV_BARRIER
impl Unpin for D3D12_RESOURCE_UAV_BARRIER
impl UnwindSafe for D3D12_RESOURCE_UAV_BARRIER
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more