Constant windows::Win32::Graphics::Direct3D12::D3D12_SRGB_TO_FLOAT_TOLERANCE_IN_ULP
pub const D3D12_SRGB_TO_FLOAT_TOLERANCE_IN_ULP: f32 = 0.5f32;
pub const D3D12_SRGB_TO_FLOAT_TOLERANCE_IN_ULP: f32 = 0.5f32;