pub struct ID3D12GraphicsCommandList9(/* private fields */);

Implementations§

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impl ID3D12GraphicsCommandList9

pub unsafe fn RSSetDepthBias( &self, depthbias: f32, depthbiasclamp: f32, slopescaleddepthbias: f32 )

pub unsafe fn IASetIndexBufferStripCutValue( &self, ibstripcutvalue: D3D12_INDEX_BUFFER_STRIP_CUT_VALUE )

Methods from Deref<Target = ID3D12GraphicsCommandList8>§

pub unsafe fn OMSetFrontAndBackStencilRef( &self, frontstencilref: u32, backstencilref: u32 )

Methods from Deref<Target = ID3D12GraphicsCommandList7>§

pub unsafe fn Barrier(&self, pbarriergroups: &[D3D12_BARRIER_GROUP])

Methods from Deref<Target = ID3D12GraphicsCommandList6>§

pub unsafe fn DispatchMesh( &self, threadgroupcountx: u32, threadgroupcounty: u32, threadgroupcountz: u32 )

Methods from Deref<Target = ID3D12GraphicsCommandList5>§

pub unsafe fn RSSetShadingRate( &self, baseshadingrate: D3D12_SHADING_RATE, combiners: Option<*const D3D12_SHADING_RATE_COMBINER> )

pub unsafe fn RSSetShadingRateImage<P0>(&self, shadingrateimage: P0)
where P0: Param<ID3D12Resource>,

Methods from Deref<Target = ID3D12GraphicsCommandList4>§

pub unsafe fn BeginRenderPass( &self, prendertargets: Option<&[D3D12_RENDER_PASS_RENDER_TARGET_DESC]>, pdepthstencil: Option<*const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC>, flags: D3D12_RENDER_PASS_FLAGS )

pub unsafe fn EndRenderPass(&self)

pub unsafe fn InitializeMetaCommand<P0>( &self, pmetacommand: P0, pinitializationparametersdata: Option<*const c_void>, initializationparametersdatasizeinbytes: usize )
where P0: Param<ID3D12MetaCommand>,

pub unsafe fn ExecuteMetaCommand<P0>( &self, pmetacommand: P0, pexecutionparametersdata: Option<*const c_void>, executionparametersdatasizeinbytes: usize )
where P0: Param<ID3D12MetaCommand>,

pub unsafe fn BuildRaytracingAccelerationStructure( &self, pdesc: *const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC, ppostbuildinfodescs: Option<&[D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC]> )

pub unsafe fn EmitRaytracingAccelerationStructurePostbuildInfo( &self, pdesc: *const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC, psourceaccelerationstructuredata: &[u64] )

pub unsafe fn CopyRaytracingAccelerationStructure( &self, destaccelerationstructuredata: u64, sourceaccelerationstructuredata: u64, mode: D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE )

pub unsafe fn SetPipelineState1<P0>(&self, pstateobject: P0)
where P0: Param<ID3D12StateObject>,

pub unsafe fn DispatchRays(&self, pdesc: *const D3D12_DISPATCH_RAYS_DESC)

Methods from Deref<Target = ID3D12GraphicsCommandList3>§

pub unsafe fn SetProtectedResourceSession<P0>( &self, pprotectedresourcesession: P0 )

Methods from Deref<Target = ID3D12GraphicsCommandList2>§

Methods from Deref<Target = ID3D12GraphicsCommandList1>§

pub unsafe fn AtomicCopyBufferUINT<P0, P1>( &self, pdstbuffer: P0, dstoffset: u64, psrcbuffer: P1, srcoffset: u64, dependencies: u32, ppdependentresources: *const Option<ID3D12Resource>, pdependentsubresourceranges: *const D3D12_SUBRESOURCE_RANGE_UINT64 )
where P0: Param<ID3D12Resource>, P1: Param<ID3D12Resource>,

pub unsafe fn AtomicCopyBufferUINT64<P0, P1>( &self, pdstbuffer: P0, dstoffset: u64, psrcbuffer: P1, srcoffset: u64, dependencies: u32, ppdependentresources: *const Option<ID3D12Resource>, pdependentsubresourceranges: *const D3D12_SUBRESOURCE_RANGE_UINT64 )
where P0: Param<ID3D12Resource>, P1: Param<ID3D12Resource>,

pub unsafe fn OMSetDepthBounds(&self, min: f32, max: f32)

pub unsafe fn SetSamplePositions( &self, numsamplesperpixel: u32, numpixels: u32, psamplepositions: *const D3D12_SAMPLE_POSITION )

pub unsafe fn ResolveSubresourceRegion<P0, P1>( &self, pdstresource: P0, dstsubresource: u32, dstx: u32, dsty: u32, psrcresource: P1, srcsubresource: u32, psrcrect: Option<*const RECT>, format: DXGI_FORMAT, resolvemode: D3D12_RESOLVE_MODE )
where P0: Param<ID3D12Resource>, P1: Param<ID3D12Resource>,

pub unsafe fn SetViewInstanceMask(&self, mask: u32)

Methods from Deref<Target = ID3D12GraphicsCommandList>§

pub unsafe fn Close(&self) -> Result<()>

pub unsafe fn Reset<P0, P1>( &self, pallocator: P0, pinitialstate: P1 ) -> Result<()>
where P0: Param<ID3D12CommandAllocator>, P1: Param<ID3D12PipelineState>,

pub unsafe fn ClearState<P0>(&self, ppipelinestate: P0)
where P0: Param<ID3D12PipelineState>,

pub unsafe fn DrawInstanced( &self, vertexcountperinstance: u32, instancecount: u32, startvertexlocation: u32, startinstancelocation: u32 )

pub unsafe fn DrawIndexedInstanced( &self, indexcountperinstance: u32, instancecount: u32, startindexlocation: u32, basevertexlocation: i32, startinstancelocation: u32 )

pub unsafe fn Dispatch( &self, threadgroupcountx: u32, threadgroupcounty: u32, threadgroupcountz: u32 )

pub unsafe fn CopyBufferRegion<P0, P1>( &self, pdstbuffer: P0, dstoffset: u64, psrcbuffer: P1, srcoffset: u64, numbytes: u64 )
where P0: Param<ID3D12Resource>, P1: Param<ID3D12Resource>,

pub unsafe fn CopyTextureRegion( &self, pdst: *const D3D12_TEXTURE_COPY_LOCATION, dstx: u32, dsty: u32, dstz: u32, psrc: *const D3D12_TEXTURE_COPY_LOCATION, psrcbox: Option<*const D3D12_BOX> )

pub unsafe fn CopyResource<P0, P1>(&self, pdstresource: P0, psrcresource: P1)
where P0: Param<ID3D12Resource>, P1: Param<ID3D12Resource>,

pub unsafe fn CopyTiles<P0, P1>( &self, ptiledresource: P0, ptileregionstartcoordinate: *const D3D12_TILED_RESOURCE_COORDINATE, ptileregionsize: *const D3D12_TILE_REGION_SIZE, pbuffer: P1, bufferstartoffsetinbytes: u64, flags: D3D12_TILE_COPY_FLAGS )
where P0: Param<ID3D12Resource>, P1: Param<ID3D12Resource>,

pub unsafe fn ResolveSubresource<P0, P1>( &self, pdstresource: P0, dstsubresource: u32, psrcresource: P1, srcsubresource: u32, format: DXGI_FORMAT )
where P0: Param<ID3D12Resource>, P1: Param<ID3D12Resource>,

pub unsafe fn IASetPrimitiveTopology( &self, primitivetopology: D3D_PRIMITIVE_TOPOLOGY )

pub unsafe fn RSSetViewports(&self, pviewports: &[D3D12_VIEWPORT])

pub unsafe fn RSSetScissorRects(&self, prects: &[RECT])

pub unsafe fn OMSetBlendFactor(&self, blendfactor: Option<&[f32; 4]>)

pub unsafe fn OMSetStencilRef(&self, stencilref: u32)

pub unsafe fn SetPipelineState<P0>(&self, ppipelinestate: P0)
where P0: Param<ID3D12PipelineState>,

pub unsafe fn ResourceBarrier(&self, pbarriers: &[D3D12_RESOURCE_BARRIER])

pub unsafe fn ExecuteBundle<P0>(&self, pcommandlist: P0)
where P0: Param<ID3D12GraphicsCommandList>,

pub unsafe fn SetDescriptorHeaps( &self, ppdescriptorheaps: &[Option<ID3D12DescriptorHeap>] )

pub unsafe fn SetComputeRootSignature<P0>(&self, prootsignature: P0)
where P0: Param<ID3D12RootSignature>,

pub unsafe fn SetGraphicsRootSignature<P0>(&self, prootsignature: P0)
where P0: Param<ID3D12RootSignature>,

pub unsafe fn SetComputeRootDescriptorTable( &self, rootparameterindex: u32, basedescriptor: D3D12_GPU_DESCRIPTOR_HANDLE )

pub unsafe fn SetGraphicsRootDescriptorTable( &self, rootparameterindex: u32, basedescriptor: D3D12_GPU_DESCRIPTOR_HANDLE )

pub unsafe fn SetComputeRoot32BitConstant( &self, rootparameterindex: u32, srcdata: u32, destoffsetin32bitvalues: u32 )

pub unsafe fn SetGraphicsRoot32BitConstant( &self, rootparameterindex: u32, srcdata: u32, destoffsetin32bitvalues: u32 )

pub unsafe fn SetComputeRoot32BitConstants( &self, rootparameterindex: u32, num32bitvaluestoset: u32, psrcdata: *const c_void, destoffsetin32bitvalues: u32 )

pub unsafe fn SetGraphicsRoot32BitConstants( &self, rootparameterindex: u32, num32bitvaluestoset: u32, psrcdata: *const c_void, destoffsetin32bitvalues: u32 )

pub unsafe fn SetComputeRootConstantBufferView( &self, rootparameterindex: u32, bufferlocation: u64 )

pub unsafe fn SetGraphicsRootConstantBufferView( &self, rootparameterindex: u32, bufferlocation: u64 )

pub unsafe fn SetComputeRootShaderResourceView( &self, rootparameterindex: u32, bufferlocation: u64 )

pub unsafe fn SetGraphicsRootShaderResourceView( &self, rootparameterindex: u32, bufferlocation: u64 )

pub unsafe fn SetComputeRootUnorderedAccessView( &self, rootparameterindex: u32, bufferlocation: u64 )

pub unsafe fn SetGraphicsRootUnorderedAccessView( &self, rootparameterindex: u32, bufferlocation: u64 )

pub unsafe fn IASetIndexBuffer( &self, pview: Option<*const D3D12_INDEX_BUFFER_VIEW> )

pub unsafe fn IASetVertexBuffers( &self, startslot: u32, pviews: Option<&[D3D12_VERTEX_BUFFER_VIEW]> )

pub unsafe fn SOSetTargets( &self, startslot: u32, pviews: Option<&[D3D12_STREAM_OUTPUT_BUFFER_VIEW]> )

pub unsafe fn OMSetRenderTargets<P0>( &self, numrendertargetdescriptors: u32, prendertargetdescriptors: Option<*const D3D12_CPU_DESCRIPTOR_HANDLE>, rtssinglehandletodescriptorrange: P0, pdepthstencildescriptor: Option<*const D3D12_CPU_DESCRIPTOR_HANDLE> )
where P0: Param<BOOL>,

pub unsafe fn ClearDepthStencilView( &self, depthstencilview: D3D12_CPU_DESCRIPTOR_HANDLE, clearflags: D3D12_CLEAR_FLAGS, depth: f32, stencil: u8, prects: &[RECT] )

pub unsafe fn ClearRenderTargetView( &self, rendertargetview: D3D12_CPU_DESCRIPTOR_HANDLE, colorrgba: &[f32; 4], prects: Option<&[RECT]> )

pub unsafe fn ClearUnorderedAccessViewUint<P0>( &self, viewgpuhandleincurrentheap: D3D12_GPU_DESCRIPTOR_HANDLE, viewcpuhandle: D3D12_CPU_DESCRIPTOR_HANDLE, presource: P0, values: &[u32; 4], prects: &[RECT] )
where P0: Param<ID3D12Resource>,

pub unsafe fn ClearUnorderedAccessViewFloat<P0>( &self, viewgpuhandleincurrentheap: D3D12_GPU_DESCRIPTOR_HANDLE, viewcpuhandle: D3D12_CPU_DESCRIPTOR_HANDLE, presource: P0, values: &[f32; 4], prects: &[RECT] )
where P0: Param<ID3D12Resource>,

pub unsafe fn DiscardResource<P0>( &self, presource: P0, pregion: Option<*const D3D12_DISCARD_REGION> )
where P0: Param<ID3D12Resource>,

pub unsafe fn BeginQuery<P0>( &self, pqueryheap: P0, type: D3D12_QUERY_TYPE, index: u32 )
where P0: Param<ID3D12QueryHeap>,

pub unsafe fn EndQuery<P0>( &self, pqueryheap: P0, type: D3D12_QUERY_TYPE, index: u32 )
where P0: Param<ID3D12QueryHeap>,

pub unsafe fn ResolveQueryData<P0, P1>( &self, pqueryheap: P0, type: D3D12_QUERY_TYPE, startindex: u32, numqueries: u32, pdestinationbuffer: P1, aligneddestinationbufferoffset: u64 )
where P0: Param<ID3D12QueryHeap>, P1: Param<ID3D12Resource>,

pub unsafe fn SetPredication<P0>( &self, pbuffer: P0, alignedbufferoffset: u64, operation: D3D12_PREDICATION_OP )
where P0: Param<ID3D12Resource>,

pub unsafe fn SetMarker( &self, metadata: u32, pdata: Option<*const c_void>, size: u32 )

pub unsafe fn BeginEvent( &self, metadata: u32, pdata: Option<*const c_void>, size: u32 )

pub unsafe fn EndEvent(&self)

pub unsafe fn ExecuteIndirect<P0, P1, P2>( &self, pcommandsignature: P0, maxcommandcount: u32, pargumentbuffer: P1, argumentbufferoffset: u64, pcountbuffer: P2, countbufferoffset: u64 )
where P0: Param<ID3D12CommandSignature>, P1: Param<ID3D12Resource>, P2: Param<ID3D12Resource>,

Methods from Deref<Target = ID3D12CommandList>§

pub unsafe fn GetType(&self) -> D3D12_COMMAND_LIST_TYPE

Methods from Deref<Target = ID3D12DeviceChild>§

pub unsafe fn GetDevice<T>(&self, result__: *mut Option<T>) -> Result<()>
where T: Interface,

Methods from Deref<Target = ID3D12Object>§

pub unsafe fn GetPrivateData( &self, guid: *const GUID, pdatasize: *mut u32, pdata: Option<*mut c_void> ) -> Result<()>

pub unsafe fn SetPrivateData( &self, guid: *const GUID, datasize: u32, pdata: Option<*const c_void> ) -> Result<()>

pub unsafe fn SetPrivateDataInterface<P0>( &self, guid: *const GUID, pdata: P0 ) -> Result<()>
where P0: Param<IUnknown>,

pub unsafe fn SetName<P0>(&self, name: P0) -> Result<()>
where P0: Param<PCWSTR>,

Trait Implementations§

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impl Clone for ID3D12GraphicsCommandList9

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fn clone(&self) -> ID3D12GraphicsCommandList9

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ID3D12GraphicsCommandList9

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Deref for ID3D12GraphicsCommandList9

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type Target = ID3D12GraphicsCommandList8

The resulting type after dereferencing.
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fn deref(&self) -> &Self::Target

Dereferences the value.
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impl From<&ID3D12GraphicsCommandList9> for &ID3D12CommandList

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fn from(value: &ID3D12GraphicsCommandList9) -> Self

Converts to this type from the input type.
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impl From<&ID3D12GraphicsCommandList9> for &ID3D12DeviceChild

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fn from(value: &ID3D12GraphicsCommandList9) -> Self

Converts to this type from the input type.
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impl From<&ID3D12GraphicsCommandList9> for &ID3D12GraphicsCommandList

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fn from(value: &ID3D12GraphicsCommandList9) -> Self

Converts to this type from the input type.
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impl From<&ID3D12GraphicsCommandList9> for &ID3D12GraphicsCommandList1

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fn from(value: &ID3D12GraphicsCommandList9) -> Self

Converts to this type from the input type.
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impl From<&ID3D12GraphicsCommandList9> for &ID3D12GraphicsCommandList2

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fn from(value: &ID3D12GraphicsCommandList9) -> Self

Converts to this type from the input type.
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impl From<&ID3D12GraphicsCommandList9> for &ID3D12GraphicsCommandList3

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fn from(value: &ID3D12GraphicsCommandList9) -> Self

Converts to this type from the input type.
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impl From<&ID3D12GraphicsCommandList9> for &ID3D12GraphicsCommandList4

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fn from(value: &ID3D12GraphicsCommandList9) -> Self

Converts to this type from the input type.
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impl From<&ID3D12GraphicsCommandList9> for &ID3D12GraphicsCommandList5

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fn from(value: &ID3D12GraphicsCommandList9) -> Self

Converts to this type from the input type.
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impl From<&ID3D12GraphicsCommandList9> for &ID3D12GraphicsCommandList6

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fn from(value: &ID3D12GraphicsCommandList9) -> Self

Converts to this type from the input type.
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impl From<&ID3D12GraphicsCommandList9> for &ID3D12GraphicsCommandList7

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fn from(value: &ID3D12GraphicsCommandList9) -> Self

Converts to this type from the input type.
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impl From<&ID3D12GraphicsCommandList9> for &ID3D12GraphicsCommandList8

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fn from(value: &ID3D12GraphicsCommandList9) -> Self

Converts to this type from the input type.
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impl From<&ID3D12GraphicsCommandList9> for &ID3D12Object

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fn from(value: &ID3D12GraphicsCommandList9) -> Self

Converts to this type from the input type.
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impl From<&ID3D12GraphicsCommandList9> for &IUnknown

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fn from(value: &ID3D12GraphicsCommandList9) -> Self

Converts to this type from the input type.
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impl From<ID3D12GraphicsCommandList9> for ID3D12CommandList

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fn from(value: ID3D12GraphicsCommandList9) -> Self

Converts to this type from the input type.
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impl From<ID3D12GraphicsCommandList9> for ID3D12DeviceChild

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fn from(value: ID3D12GraphicsCommandList9) -> Self

Converts to this type from the input type.
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impl From<ID3D12GraphicsCommandList9> for ID3D12GraphicsCommandList

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fn from(value: ID3D12GraphicsCommandList9) -> Self

Converts to this type from the input type.
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impl From<ID3D12GraphicsCommandList9> for ID3D12GraphicsCommandList1

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fn from(value: ID3D12GraphicsCommandList9) -> Self

Converts to this type from the input type.
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impl From<ID3D12GraphicsCommandList9> for ID3D12GraphicsCommandList2

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fn from(value: ID3D12GraphicsCommandList9) -> Self

Converts to this type from the input type.
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impl From<ID3D12GraphicsCommandList9> for ID3D12GraphicsCommandList3

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fn from(value: ID3D12GraphicsCommandList9) -> Self

Converts to this type from the input type.
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impl From<ID3D12GraphicsCommandList9> for ID3D12GraphicsCommandList4

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fn from(value: ID3D12GraphicsCommandList9) -> Self

Converts to this type from the input type.
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impl From<ID3D12GraphicsCommandList9> for ID3D12GraphicsCommandList5

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fn from(value: ID3D12GraphicsCommandList9) -> Self

Converts to this type from the input type.
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impl From<ID3D12GraphicsCommandList9> for ID3D12GraphicsCommandList6

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fn from(value: ID3D12GraphicsCommandList9) -> Self

Converts to this type from the input type.
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impl From<ID3D12GraphicsCommandList9> for ID3D12GraphicsCommandList7

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fn from(value: ID3D12GraphicsCommandList9) -> Self

Converts to this type from the input type.
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impl From<ID3D12GraphicsCommandList9> for ID3D12GraphicsCommandList8

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fn from(value: ID3D12GraphicsCommandList9) -> Self

Converts to this type from the input type.
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impl From<ID3D12GraphicsCommandList9> for ID3D12Object

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fn from(value: ID3D12GraphicsCommandList9) -> Self

Converts to this type from the input type.
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impl From<ID3D12GraphicsCommandList9> for IUnknown

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fn from(value: ID3D12GraphicsCommandList9) -> Self

Converts to this type from the input type.
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impl Interface for ID3D12GraphicsCommandList9

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const IID: GUID = _

The GUID associated with the interface.
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fn as_raw(&self) -> *mut c_void

Returns the raw COM interface pointer. The resulting pointer continues to be owned by the Interface implementation.
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fn into_raw(self) -> *mut c_void

Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
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unsafe fn from_raw(raw: *mut c_void) -> Self

Creates an Interface by taking ownership of the raw COM interface pointer. Read more
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unsafe fn from_raw_borrowed(raw: &*mut c_void) -> Option<&Self>

Creates an Interface that is valid so long as the raw COM interface pointer is valid. Read more
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fn cast<T>(&self) -> Result<T, Error>
where T: Interface,

Attempts to cast the current interface to another interface using QueryInterface. Read more
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fn downgrade(&self) -> Result<Weak<Self>, Error>

Attempts to create a [Weak] reference to this object.
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unsafe fn query(&self, iid: *const GUID, interface: *mut *mut c_void) -> HRESULT

Call QueryInterface on this interface Read more
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impl PartialEq for ID3D12GraphicsCommandList9

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fn eq(&self, other: &ID3D12GraphicsCommandList9) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Eq for ID3D12GraphicsCommandList9

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impl Send for ID3D12GraphicsCommandList9

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impl StructuralPartialEq for ID3D12GraphicsCommandList9

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impl Sync for ID3D12GraphicsCommandList9

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.