Struct windows::Win32::Graphics::Direct3D12::ID3D12DebugCommandList_Vtbl
#[repr(C)]pub struct ID3D12DebugCommandList_Vtbl {
pub base__: IUnknown_Vtbl,
pub AssertResourceState: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: u32, _: u32) -> BOOL,
pub SetFeatureMask: unsafe extern "system" fn(_: *mut c_void, _: D3D12_DEBUG_FEATURE) -> HRESULT,
pub GetFeatureMask: unsafe extern "system" fn(_: *mut c_void) -> D3D12_DEBUG_FEATURE,
}
Fields§
§base__: IUnknown_Vtbl
§AssertResourceState: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: u32, _: u32) -> BOOL
§SetFeatureMask: unsafe extern "system" fn(_: *mut c_void, _: D3D12_DEBUG_FEATURE) -> HRESULT
§GetFeatureMask: unsafe extern "system" fn(_: *mut c_void) -> D3D12_DEBUG_FEATURE
Implementations§
§impl ID3D12DebugCommandList_Vtbl
impl ID3D12DebugCommandList_Vtbl
pub const fn new<Identity, const OFFSET: isize>() -> ID3D12DebugCommandList_Vtblwhere
Identity: ID3D12DebugCommandList_Impl + IUnknownImpl,
pub fn matches(iid: &GUID) -> bool
Auto Trait Implementations§
impl Freeze for ID3D12DebugCommandList_Vtbl
impl RefUnwindSafe for ID3D12DebugCommandList_Vtbl
impl Send for ID3D12DebugCommandList_Vtbl
impl Sync for ID3D12DebugCommandList_Vtbl
impl Unpin for ID3D12DebugCommandList_Vtbl
impl UnwindSafe for ID3D12DebugCommandList_Vtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more