Struct windows::Win32::Graphics::Direct3D12::ID3D12Device9_Vtbl
#[repr(C)]pub struct ID3D12Device9_Vtbl {
pub base__: ID3D12Device8_Vtbl,
pub CreateShaderCacheSession: unsafe extern "system" fn(_: *mut c_void, _: *const D3D12_SHADER_CACHE_SESSION_DESC, _: *const GUID, _: *mut *mut c_void) -> HRESULT,
pub ShaderCacheControl: unsafe extern "system" fn(_: *mut c_void, _: D3D12_SHADER_CACHE_KIND_FLAGS, _: D3D12_SHADER_CACHE_CONTROL_FLAGS) -> HRESULT,
pub CreateCommandQueue1: unsafe extern "system" fn(_: *mut c_void, _: *const D3D12_COMMAND_QUEUE_DESC, _: *const GUID, _: *const GUID, _: *mut *mut c_void) -> HRESULT,
}
Fields§
§base__: ID3D12Device8_Vtbl
§CreateShaderCacheSession: unsafe extern "system" fn(_: *mut c_void, _: *const D3D12_SHADER_CACHE_SESSION_DESC, _: *const GUID, _: *mut *mut c_void) -> HRESULT
§ShaderCacheControl: unsafe extern "system" fn(_: *mut c_void, _: D3D12_SHADER_CACHE_KIND_FLAGS, _: D3D12_SHADER_CACHE_CONTROL_FLAGS) -> HRESULT
§CreateCommandQueue1: unsafe extern "system" fn(_: *mut c_void, _: *const D3D12_COMMAND_QUEUE_DESC, _: *const GUID, _: *const GUID, _: *mut *mut c_void) -> HRESULT
Implementations§
§impl ID3D12Device9_Vtbl
impl ID3D12Device9_Vtbl
pub const fn new<Identity, const OFFSET: isize>() -> ID3D12Device9_Vtblwhere
Identity: ID3D12Device9_Impl + IUnknownImpl,
pub fn matches(iid: &GUID) -> bool
Auto Trait Implementations§
impl Freeze for ID3D12Device9_Vtbl
impl RefUnwindSafe for ID3D12Device9_Vtbl
impl Send for ID3D12Device9_Vtbl
impl Sync for ID3D12Device9_Vtbl
impl Unpin for ID3D12Device9_Vtbl
impl UnwindSafe for ID3D12Device9_Vtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more