#[repr(C)]pub struct ID3D12StateObjectProperties_Vtbl {
pub base__: IUnknown_Vtbl,
pub GetShaderIdentifier: unsafe extern "system" fn(_: *mut c_void, _: PCWSTR) -> *mut c_void,
pub GetShaderStackSize: unsafe extern "system" fn(_: *mut c_void, _: PCWSTR) -> u64,
pub GetPipelineStackSize: unsafe extern "system" fn(_: *mut c_void) -> u64,
pub SetPipelineStackSize: unsafe extern "system" fn(_: *mut c_void, _: u64),
}
Fields§
§base__: IUnknown_Vtbl
§GetShaderIdentifier: unsafe extern "system" fn(_: *mut c_void, _: PCWSTR) -> *mut c_void
§GetShaderStackSize: unsafe extern "system" fn(_: *mut c_void, _: PCWSTR) -> u64
§GetPipelineStackSize: unsafe extern "system" fn(_: *mut c_void) -> u64
§SetPipelineStackSize: unsafe extern "system" fn(_: *mut c_void, _: u64)
Implementations§
§impl ID3D12StateObjectProperties_Vtbl
impl ID3D12StateObjectProperties_Vtbl
pub const fn new<Identity, const OFFSET: isize>() -> ID3D12StateObjectProperties_Vtblwhere
Identity: ID3D12StateObjectProperties_Impl + IUnknownImpl,
pub fn matches(iid: &GUID) -> bool
Auto Trait Implementations§
impl Freeze for ID3D12StateObjectProperties_Vtbl
impl RefUnwindSafe for ID3D12StateObjectProperties_Vtbl
impl Send for ID3D12StateObjectProperties_Vtbl
impl Sync for ID3D12StateObjectProperties_Vtbl
impl Unpin for ID3D12StateObjectProperties_Vtbl
impl UnwindSafe for ID3D12StateObjectProperties_Vtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more