Struct windows::Win32::Graphics::Direct3D12::ID3D12Device10_Vtbl
#[repr(C)]pub struct ID3D12Device10_Vtbl {
pub base__: ID3D12Device9_Vtbl,
pub CreateCommittedResource3: unsafe extern "system" fn(_: *mut c_void, _: *const D3D12_HEAP_PROPERTIES, _: D3D12_HEAP_FLAGS, _: *const D3D12_RESOURCE_DESC1, _: D3D12_BARRIER_LAYOUT, _: *const D3D12_CLEAR_VALUE, _: *mut c_void, _: u32, _: *const DXGI_FORMAT, _: *const GUID, _: *mut *mut c_void) -> HRESULT,
pub CreatePlacedResource2: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: u64, _: *const D3D12_RESOURCE_DESC1, _: D3D12_BARRIER_LAYOUT, _: *const D3D12_CLEAR_VALUE, _: u32, _: *const DXGI_FORMAT, _: *const GUID, _: *mut *mut c_void) -> HRESULT,
pub CreateReservedResource2: unsafe extern "system" fn(_: *mut c_void, _: *const D3D12_RESOURCE_DESC, _: D3D12_BARRIER_LAYOUT, _: *const D3D12_CLEAR_VALUE, _: *mut c_void, _: u32, _: *const DXGI_FORMAT, _: *const GUID, _: *mut *mut c_void) -> HRESULT,
}
Fields§
§base__: ID3D12Device9_Vtbl
§CreateCommittedResource3: unsafe extern "system" fn(_: *mut c_void, _: *const D3D12_HEAP_PROPERTIES, _: D3D12_HEAP_FLAGS, _: *const D3D12_RESOURCE_DESC1, _: D3D12_BARRIER_LAYOUT, _: *const D3D12_CLEAR_VALUE, _: *mut c_void, _: u32, _: *const DXGI_FORMAT, _: *const GUID, _: *mut *mut c_void) -> HRESULT
§CreatePlacedResource2: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: u64, _: *const D3D12_RESOURCE_DESC1, _: D3D12_BARRIER_LAYOUT, _: *const D3D12_CLEAR_VALUE, _: u32, _: *const DXGI_FORMAT, _: *const GUID, _: *mut *mut c_void) -> HRESULT
§CreateReservedResource2: unsafe extern "system" fn(_: *mut c_void, _: *const D3D12_RESOURCE_DESC, _: D3D12_BARRIER_LAYOUT, _: *const D3D12_CLEAR_VALUE, _: *mut c_void, _: u32, _: *const DXGI_FORMAT, _: *const GUID, _: *mut *mut c_void) -> HRESULT
Implementations§
§impl ID3D12Device10_Vtbl
impl ID3D12Device10_Vtbl
pub const fn new<Identity, const OFFSET: isize>() -> ID3D12Device10_Vtblwhere
Identity: ID3D12Device10_Impl + IUnknownImpl,
pub fn matches(iid: &GUID) -> bool
Auto Trait Implementations§
impl Freeze for ID3D12Device10_Vtbl
impl RefUnwindSafe for ID3D12Device10_Vtbl
impl Send for ID3D12Device10_Vtbl
impl Sync for ID3D12Device10_Vtbl
impl Unpin for ID3D12Device10_Vtbl
impl UnwindSafe for ID3D12Device10_Vtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more