Struct windows::Win32::Graphics::Direct3D12::ID3D12ShaderReflection_Vtbl
#[repr(C)]pub struct ID3D12ShaderReflection_Vtbl {Show 20 fields
pub base__: IUnknown_Vtbl,
pub GetDesc: unsafe extern "system" fn(_: *mut c_void, _: *mut D3D12_SHADER_DESC) -> HRESULT,
pub GetConstantBufferByIndex: unsafe extern "system" fn(_: *mut c_void, _: u32) -> Option<ID3D12ShaderReflectionConstantBuffer>,
pub GetConstantBufferByName: unsafe extern "system" fn(_: *mut c_void, _: PCSTR) -> Option<ID3D12ShaderReflectionConstantBuffer>,
pub GetResourceBindingDesc: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut D3D12_SHADER_INPUT_BIND_DESC) -> HRESULT,
pub GetInputParameterDesc: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut D3D12_SIGNATURE_PARAMETER_DESC) -> HRESULT,
pub GetOutputParameterDesc: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut D3D12_SIGNATURE_PARAMETER_DESC) -> HRESULT,
pub GetPatchConstantParameterDesc: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut D3D12_SIGNATURE_PARAMETER_DESC) -> HRESULT,
pub GetVariableByName: unsafe extern "system" fn(_: *mut c_void, _: PCSTR) -> Option<ID3D12ShaderReflectionVariable>,
pub GetResourceBindingDescByName: unsafe extern "system" fn(_: *mut c_void, _: PCSTR, _: *mut D3D12_SHADER_INPUT_BIND_DESC) -> HRESULT,
pub GetMovInstructionCount: unsafe extern "system" fn(_: *mut c_void) -> u32,
pub GetMovcInstructionCount: unsafe extern "system" fn(_: *mut c_void) -> u32,
pub GetConversionInstructionCount: unsafe extern "system" fn(_: *mut c_void) -> u32,
pub GetBitwiseInstructionCount: unsafe extern "system" fn(_: *mut c_void) -> u32,
pub GetGSInputPrimitive: unsafe extern "system" fn(_: *mut c_void) -> D3D_PRIMITIVE,
pub IsSampleFrequencyShader: unsafe extern "system" fn(_: *mut c_void) -> BOOL,
pub GetNumInterfaceSlots: unsafe extern "system" fn(_: *mut c_void) -> u32,
pub GetMinFeatureLevel: unsafe extern "system" fn(_: *mut c_void, _: *mut D3D_FEATURE_LEVEL) -> HRESULT,
pub GetThreadGroupSize: unsafe extern "system" fn(_: *mut c_void, _: *mut u32, _: *mut u32, _: *mut u32) -> u32,
pub GetRequiresFlags: unsafe extern "system" fn(_: *mut c_void) -> u64,
}
Fields§
§base__: IUnknown_Vtbl
§GetDesc: unsafe extern "system" fn(_: *mut c_void, _: *mut D3D12_SHADER_DESC) -> HRESULT
§GetConstantBufferByIndex: unsafe extern "system" fn(_: *mut c_void, _: u32) -> Option<ID3D12ShaderReflectionConstantBuffer>
§GetConstantBufferByName: unsafe extern "system" fn(_: *mut c_void, _: PCSTR) -> Option<ID3D12ShaderReflectionConstantBuffer>
§GetResourceBindingDesc: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut D3D12_SHADER_INPUT_BIND_DESC) -> HRESULT
§GetInputParameterDesc: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut D3D12_SIGNATURE_PARAMETER_DESC) -> HRESULT
§GetOutputParameterDesc: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut D3D12_SIGNATURE_PARAMETER_DESC) -> HRESULT
§GetPatchConstantParameterDesc: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut D3D12_SIGNATURE_PARAMETER_DESC) -> HRESULT
§GetVariableByName: unsafe extern "system" fn(_: *mut c_void, _: PCSTR) -> Option<ID3D12ShaderReflectionVariable>
§GetResourceBindingDescByName: unsafe extern "system" fn(_: *mut c_void, _: PCSTR, _: *mut D3D12_SHADER_INPUT_BIND_DESC) -> HRESULT
§GetMovInstructionCount: unsafe extern "system" fn(_: *mut c_void) -> u32
§GetMovcInstructionCount: unsafe extern "system" fn(_: *mut c_void) -> u32
§GetConversionInstructionCount: unsafe extern "system" fn(_: *mut c_void) -> u32
§GetBitwiseInstructionCount: unsafe extern "system" fn(_: *mut c_void) -> u32
§GetGSInputPrimitive: unsafe extern "system" fn(_: *mut c_void) -> D3D_PRIMITIVE
§IsSampleFrequencyShader: unsafe extern "system" fn(_: *mut c_void) -> BOOL
§GetNumInterfaceSlots: unsafe extern "system" fn(_: *mut c_void) -> u32
§GetMinFeatureLevel: unsafe extern "system" fn(_: *mut c_void, _: *mut D3D_FEATURE_LEVEL) -> HRESULT
§GetThreadGroupSize: unsafe extern "system" fn(_: *mut c_void, _: *mut u32, _: *mut u32, _: *mut u32) -> u32
§GetRequiresFlags: unsafe extern "system" fn(_: *mut c_void) -> u64
Implementations§
§impl ID3D12ShaderReflection_Vtbl
impl ID3D12ShaderReflection_Vtbl
pub const fn new<Identity, const OFFSET: isize>() -> ID3D12ShaderReflection_Vtblwhere
Identity: ID3D12ShaderReflection_Impl + IUnknownImpl,
pub fn matches(iid: &GUID) -> bool
Auto Trait Implementations§
impl Freeze for ID3D12ShaderReflection_Vtbl
impl RefUnwindSafe for ID3D12ShaderReflection_Vtbl
impl Send for ID3D12ShaderReflection_Vtbl
impl Sync for ID3D12ShaderReflection_Vtbl
impl Unpin for ID3D12ShaderReflection_Vtbl
impl UnwindSafe for ID3D12ShaderReflection_Vtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more