#[repr(C)]
pub struct ID3D12ShaderReflection_Vtbl {
Show 20 fields pub base__: IUnknown_Vtbl, pub GetDesc: unsafe extern "system" fn(_: *mut c_void, _: *mut D3D12_SHADER_DESC) -> HRESULT, pub GetConstantBufferByIndex: unsafe extern "system" fn(_: *mut c_void, _: u32) -> Option<ID3D12ShaderReflectionConstantBuffer>, pub GetConstantBufferByName: unsafe extern "system" fn(_: *mut c_void, _: PCSTR) -> Option<ID3D12ShaderReflectionConstantBuffer>, pub GetResourceBindingDesc: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut D3D12_SHADER_INPUT_BIND_DESC) -> HRESULT, pub GetInputParameterDesc: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut D3D12_SIGNATURE_PARAMETER_DESC) -> HRESULT, pub GetOutputParameterDesc: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut D3D12_SIGNATURE_PARAMETER_DESC) -> HRESULT, pub GetPatchConstantParameterDesc: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut D3D12_SIGNATURE_PARAMETER_DESC) -> HRESULT, pub GetVariableByName: unsafe extern "system" fn(_: *mut c_void, _: PCSTR) -> Option<ID3D12ShaderReflectionVariable>, pub GetResourceBindingDescByName: unsafe extern "system" fn(_: *mut c_void, _: PCSTR, _: *mut D3D12_SHADER_INPUT_BIND_DESC) -> HRESULT, pub GetMovInstructionCount: unsafe extern "system" fn(_: *mut c_void) -> u32, pub GetMovcInstructionCount: unsafe extern "system" fn(_: *mut c_void) -> u32, pub GetConversionInstructionCount: unsafe extern "system" fn(_: *mut c_void) -> u32, pub GetBitwiseInstructionCount: unsafe extern "system" fn(_: *mut c_void) -> u32, pub GetGSInputPrimitive: unsafe extern "system" fn(_: *mut c_void) -> D3D_PRIMITIVE, pub IsSampleFrequencyShader: unsafe extern "system" fn(_: *mut c_void) -> BOOL, pub GetNumInterfaceSlots: unsafe extern "system" fn(_: *mut c_void) -> u32, pub GetMinFeatureLevel: unsafe extern "system" fn(_: *mut c_void, _: *mut D3D_FEATURE_LEVEL) -> HRESULT, pub GetThreadGroupSize: unsafe extern "system" fn(_: *mut c_void, _: *mut u32, _: *mut u32, _: *mut u32) -> u32, pub GetRequiresFlags: unsafe extern "system" fn(_: *mut c_void) -> u64,
}

Fields§

§base__: IUnknown_Vtbl§GetDesc: unsafe extern "system" fn(_: *mut c_void, _: *mut D3D12_SHADER_DESC) -> HRESULT§GetConstantBufferByIndex: unsafe extern "system" fn(_: *mut c_void, _: u32) -> Option<ID3D12ShaderReflectionConstantBuffer>§GetConstantBufferByName: unsafe extern "system" fn(_: *mut c_void, _: PCSTR) -> Option<ID3D12ShaderReflectionConstantBuffer>§GetResourceBindingDesc: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut D3D12_SHADER_INPUT_BIND_DESC) -> HRESULT§GetInputParameterDesc: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut D3D12_SIGNATURE_PARAMETER_DESC) -> HRESULT§GetOutputParameterDesc: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut D3D12_SIGNATURE_PARAMETER_DESC) -> HRESULT§GetPatchConstantParameterDesc: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut D3D12_SIGNATURE_PARAMETER_DESC) -> HRESULT§GetVariableByName: unsafe extern "system" fn(_: *mut c_void, _: PCSTR) -> Option<ID3D12ShaderReflectionVariable>§GetResourceBindingDescByName: unsafe extern "system" fn(_: *mut c_void, _: PCSTR, _: *mut D3D12_SHADER_INPUT_BIND_DESC) -> HRESULT§GetMovInstructionCount: unsafe extern "system" fn(_: *mut c_void) -> u32§GetMovcInstructionCount: unsafe extern "system" fn(_: *mut c_void) -> u32§GetConversionInstructionCount: unsafe extern "system" fn(_: *mut c_void) -> u32§GetBitwiseInstructionCount: unsafe extern "system" fn(_: *mut c_void) -> u32§GetGSInputPrimitive: unsafe extern "system" fn(_: *mut c_void) -> D3D_PRIMITIVE§IsSampleFrequencyShader: unsafe extern "system" fn(_: *mut c_void) -> BOOL§GetNumInterfaceSlots: unsafe extern "system" fn(_: *mut c_void) -> u32§GetMinFeatureLevel: unsafe extern "system" fn(_: *mut c_void, _: *mut D3D_FEATURE_LEVEL) -> HRESULT§GetThreadGroupSize: unsafe extern "system" fn(_: *mut c_void, _: *mut u32, _: *mut u32, _: *mut u32) -> u32§GetRequiresFlags: unsafe extern "system" fn(_: *mut c_void) -> u64

Implementations§

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impl ID3D12ShaderReflection_Vtbl

pub const fn new<Identity, const OFFSET: isize>() -> ID3D12ShaderReflection_Vtbl
where Identity: ID3D12ShaderReflection_Impl + IUnknownImpl,

pub fn matches(iid: &GUID) -> bool

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