Struct D3D12_FUNCTION_DESC
#[repr(C)]pub struct D3D12_FUNCTION_DESC {Show 33 fields
pub Version: u32,
pub Creator: PCSTR,
pub Flags: u32,
pub ConstantBuffers: u32,
pub BoundResources: u32,
pub InstructionCount: u32,
pub TempRegisterCount: u32,
pub TempArrayCount: u32,
pub DefCount: u32,
pub DclCount: u32,
pub TextureNormalInstructions: u32,
pub TextureLoadInstructions: u32,
pub TextureCompInstructions: u32,
pub TextureBiasInstructions: u32,
pub TextureGradientInstructions: u32,
pub FloatInstructionCount: u32,
pub IntInstructionCount: u32,
pub UintInstructionCount: u32,
pub StaticFlowControlCount: u32,
pub DynamicFlowControlCount: u32,
pub MacroInstructionCount: u32,
pub ArrayInstructionCount: u32,
pub MovInstructionCount: u32,
pub MovcInstructionCount: u32,
pub ConversionInstructionCount: u32,
pub BitwiseInstructionCount: u32,
pub MinFeatureLevel: D3D_FEATURE_LEVEL,
pub RequiredFeatureFlags: u64,
pub Name: PCSTR,
pub FunctionParameterCount: i32,
pub HasReturn: BOOL,
pub Has10Level9VertexShader: BOOL,
pub Has10Level9PixelShader: BOOL,
}Fields§
§Version: u32§Creator: PCSTR§Flags: u32§ConstantBuffers: u32§BoundResources: u32§InstructionCount: u32§TempRegisterCount: u32§TempArrayCount: u32§DefCount: u32§DclCount: u32§TextureNormalInstructions: u32§TextureLoadInstructions: u32§TextureCompInstructions: u32§TextureBiasInstructions: u32§TextureGradientInstructions: u32§FloatInstructionCount: u32§IntInstructionCount: u32§UintInstructionCount: u32§StaticFlowControlCount: u32§DynamicFlowControlCount: u32§MacroInstructionCount: u32§ArrayInstructionCount: u32§MovInstructionCount: u32§MovcInstructionCount: u32§ConversionInstructionCount: u32§BitwiseInstructionCount: u32§MinFeatureLevel: D3D_FEATURE_LEVEL§RequiredFeatureFlags: u64§Name: PCSTR§FunctionParameterCount: i32§HasReturn: BOOL§Has10Level9VertexShader: BOOL§Has10Level9PixelShader: BOOLTrait Implementations§
§impl Clone for D3D12_FUNCTION_DESC
impl Clone for D3D12_FUNCTION_DESC
§fn clone(&self) -> D3D12_FUNCTION_DESC
fn clone(&self) -> D3D12_FUNCTION_DESC
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl Debug for D3D12_FUNCTION_DESC
impl Debug for D3D12_FUNCTION_DESC
§impl Default for D3D12_FUNCTION_DESC
impl Default for D3D12_FUNCTION_DESC
§impl PartialEq for D3D12_FUNCTION_DESC
impl PartialEq for D3D12_FUNCTION_DESC
impl Copy for D3D12_FUNCTION_DESC
impl StructuralPartialEq for D3D12_FUNCTION_DESC
Auto Trait Implementations§
impl Freeze for D3D12_FUNCTION_DESC
impl RefUnwindSafe for D3D12_FUNCTION_DESC
impl !Send for D3D12_FUNCTION_DESC
impl !Sync for D3D12_FUNCTION_DESC
impl Unpin for D3D12_FUNCTION_DESC
impl UnwindSafe for D3D12_FUNCTION_DESC
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more