#[repr(C)]pub struct D3D12_GRAPHICS_PIPELINE_STATE_DESC {Show 21 fields
pub pRootSignature: ManuallyDrop<Option<ID3D12RootSignature>>,
pub VS: D3D12_SHADER_BYTECODE,
pub PS: D3D12_SHADER_BYTECODE,
pub DS: D3D12_SHADER_BYTECODE,
pub HS: D3D12_SHADER_BYTECODE,
pub GS: D3D12_SHADER_BYTECODE,
pub StreamOutput: D3D12_STREAM_OUTPUT_DESC,
pub BlendState: D3D12_BLEND_DESC,
pub SampleMask: u32,
pub RasterizerState: D3D12_RASTERIZER_DESC,
pub DepthStencilState: D3D12_DEPTH_STENCIL_DESC,
pub InputLayout: D3D12_INPUT_LAYOUT_DESC,
pub IBStripCutValue: D3D12_INDEX_BUFFER_STRIP_CUT_VALUE,
pub PrimitiveTopologyType: D3D12_PRIMITIVE_TOPOLOGY_TYPE,
pub NumRenderTargets: u32,
pub RTVFormats: [DXGI_FORMAT; 8],
pub DSVFormat: DXGI_FORMAT,
pub SampleDesc: DXGI_SAMPLE_DESC,
pub NodeMask: u32,
pub CachedPSO: D3D12_CACHED_PIPELINE_STATE,
pub Flags: D3D12_PIPELINE_STATE_FLAGS,
}
Fields§
§pRootSignature: ManuallyDrop<Option<ID3D12RootSignature>>
§VS: D3D12_SHADER_BYTECODE
§PS: D3D12_SHADER_BYTECODE
§DS: D3D12_SHADER_BYTECODE
§HS: D3D12_SHADER_BYTECODE
§GS: D3D12_SHADER_BYTECODE
§StreamOutput: D3D12_STREAM_OUTPUT_DESC
§BlendState: D3D12_BLEND_DESC
§SampleMask: u32
§RasterizerState: D3D12_RASTERIZER_DESC
§DepthStencilState: D3D12_DEPTH_STENCIL_DESC
§InputLayout: D3D12_INPUT_LAYOUT_DESC
§IBStripCutValue: D3D12_INDEX_BUFFER_STRIP_CUT_VALUE
§PrimitiveTopologyType: D3D12_PRIMITIVE_TOPOLOGY_TYPE
§NumRenderTargets: u32
§RTVFormats: [DXGI_FORMAT; 8]
§DSVFormat: DXGI_FORMAT
§SampleDesc: DXGI_SAMPLE_DESC
§NodeMask: u32
§CachedPSO: D3D12_CACHED_PIPELINE_STATE
§Flags: D3D12_PIPELINE_STATE_FLAGS
Trait Implementations§
§impl Clone for D3D12_GRAPHICS_PIPELINE_STATE_DESC
impl Clone for D3D12_GRAPHICS_PIPELINE_STATE_DESC
§impl Debug for D3D12_GRAPHICS_PIPELINE_STATE_DESC
impl Debug for D3D12_GRAPHICS_PIPELINE_STATE_DESC
§impl PartialEq for D3D12_GRAPHICS_PIPELINE_STATE_DESC
impl PartialEq for D3D12_GRAPHICS_PIPELINE_STATE_DESC
§fn eq(&self, other: &D3D12_GRAPHICS_PIPELINE_STATE_DESC) -> bool
fn eq(&self, other: &D3D12_GRAPHICS_PIPELINE_STATE_DESC) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl StructuralPartialEq for D3D12_GRAPHICS_PIPELINE_STATE_DESC
Auto Trait Implementations§
impl Freeze for D3D12_GRAPHICS_PIPELINE_STATE_DESC
impl RefUnwindSafe for D3D12_GRAPHICS_PIPELINE_STATE_DESC
impl !Send for D3D12_GRAPHICS_PIPELINE_STATE_DESC
impl !Sync for D3D12_GRAPHICS_PIPELINE_STATE_DESC
impl Unpin for D3D12_GRAPHICS_PIPELINE_STATE_DESC
impl UnwindSafe for D3D12_GRAPHICS_PIPELINE_STATE_DESC
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)