Struct windows::Win32::Graphics::Direct3D12::D3D12_RESOURCE_BARRIER
#[repr(C)]pub struct D3D12_RESOURCE_BARRIER {
pub Type: D3D12_RESOURCE_BARRIER_TYPE,
pub Flags: D3D12_RESOURCE_BARRIER_FLAGS,
pub Anonymous: D3D12_RESOURCE_BARRIER_0,
}
Fields§
§Type: D3D12_RESOURCE_BARRIER_TYPE
§Flags: D3D12_RESOURCE_BARRIER_FLAGS
§Anonymous: D3D12_RESOURCE_BARRIER_0
Trait Implementations§
§impl Clone for D3D12_RESOURCE_BARRIER
impl Clone for D3D12_RESOURCE_BARRIER
Auto Trait Implementations§
impl Freeze for D3D12_RESOURCE_BARRIER
impl RefUnwindSafe for D3D12_RESOURCE_BARRIER
impl Send for D3D12_RESOURCE_BARRIER
impl Sync for D3D12_RESOURCE_BARRIER
impl Unpin for D3D12_RESOURCE_BARRIER
impl UnwindSafe for D3D12_RESOURCE_BARRIER
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)