Struct D3D12_FEATURE_DATA_ARCHITECTURE
#[repr(C)]pub struct D3D12_FEATURE_DATA_ARCHITECTURE {
pub NodeIndex: u32,
pub TileBasedRenderer: BOOL,
pub UMA: BOOL,
pub CacheCoherentUMA: BOOL,
}
Fields§
§NodeIndex: u32
§TileBasedRenderer: BOOL
§UMA: BOOL
§CacheCoherentUMA: BOOL
Trait Implementations§
§impl Clone for D3D12_FEATURE_DATA_ARCHITECTURE
impl Clone for D3D12_FEATURE_DATA_ARCHITECTURE
§fn clone(&self) -> D3D12_FEATURE_DATA_ARCHITECTURE
fn clone(&self) -> D3D12_FEATURE_DATA_ARCHITECTURE
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for D3D12_FEATURE_DATA_ARCHITECTURE
impl Debug for D3D12_FEATURE_DATA_ARCHITECTURE
§impl Default for D3D12_FEATURE_DATA_ARCHITECTURE
impl Default for D3D12_FEATURE_DATA_ARCHITECTURE
impl Copy for D3D12_FEATURE_DATA_ARCHITECTURE
impl StructuralPartialEq for D3D12_FEATURE_DATA_ARCHITECTURE
Auto Trait Implementations§
impl Freeze for D3D12_FEATURE_DATA_ARCHITECTURE
impl RefUnwindSafe for D3D12_FEATURE_DATA_ARCHITECTURE
impl Send for D3D12_FEATURE_DATA_ARCHITECTURE
impl Sync for D3D12_FEATURE_DATA_ARCHITECTURE
impl Unpin for D3D12_FEATURE_DATA_ARCHITECTURE
impl UnwindSafe for D3D12_FEATURE_DATA_ARCHITECTURE
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more