Struct windows::Win32::Graphics::Direct3D12::D3D12_TEX3D_SRV
#[repr(C)]pub struct D3D12_TEX3D_SRV {
pub MostDetailedMip: u32,
pub MipLevels: u32,
pub ResourceMinLODClamp: f32,
}
Fields§
§MostDetailedMip: u32
§MipLevels: u32
§ResourceMinLODClamp: f32
Trait Implementations§
§impl Clone for D3D12_TEX3D_SRV
impl Clone for D3D12_TEX3D_SRV
§impl Debug for D3D12_TEX3D_SRV
impl Debug for D3D12_TEX3D_SRV
§impl Default for D3D12_TEX3D_SRV
impl Default for D3D12_TEX3D_SRV
§impl PartialEq for D3D12_TEX3D_SRV
impl PartialEq for D3D12_TEX3D_SRV
impl Copy for D3D12_TEX3D_SRV
impl Eq for D3D12_TEX3D_SRV
Auto Trait Implementations§
impl Freeze for D3D12_TEX3D_SRV
impl RefUnwindSafe for D3D12_TEX3D_SRV
impl Send for D3D12_TEX3D_SRV
impl Sync for D3D12_TEX3D_SRV
impl Unpin for D3D12_TEX3D_SRV
impl UnwindSafe for D3D12_TEX3D_SRV
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more