Struct windows::Win32::Graphics::Direct3D12::ID3D12GraphicsCommandList_Vtbl
#[repr(C)]pub struct ID3D12GraphicsCommandList_Vtbl {Show 52 fields
pub base__: ID3D12CommandList_Vtbl,
pub Close: unsafe extern "system" fn(_: *mut c_void) -> HRESULT,
pub Reset: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *mut c_void) -> HRESULT,
pub ClearState: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void),
pub DrawInstanced: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: u32, _: u32),
pub DrawIndexedInstanced: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: u32, _: i32, _: u32),
pub Dispatch: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: u32),
pub CopyBufferRegion: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: u64, _: *mut c_void, _: u64, _: u64),
pub CopyTextureRegion: unsafe extern "system" fn(_: *mut c_void, _: *const D3D12_TEXTURE_COPY_LOCATION, _: u32, _: u32, _: u32, _: *const D3D12_TEXTURE_COPY_LOCATION, _: *const D3D12_BOX),
pub CopyResource: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *mut c_void),
pub CopyTiles: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *const D3D12_TILED_RESOURCE_COORDINATE, _: *const D3D12_TILE_REGION_SIZE, _: *mut c_void, _: u64, _: D3D12_TILE_COPY_FLAGS),
pub ResolveSubresource: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: u32, _: *mut c_void, _: u32, _: DXGI_FORMAT),
pub IASetPrimitiveTopology: unsafe extern "system" fn(_: *mut c_void, _: D3D_PRIMITIVE_TOPOLOGY),
pub RSSetViewports: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *const D3D12_VIEWPORT),
pub RSSetScissorRects: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *const RECT),
pub OMSetBlendFactor: unsafe extern "system" fn(_: *mut c_void, _: *const f32),
pub OMSetStencilRef: unsafe extern "system" fn(_: *mut c_void, _: u32),
pub SetPipelineState: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void),
pub ResourceBarrier: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *const D3D12_RESOURCE_BARRIER),
pub ExecuteBundle: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void),
pub SetDescriptorHeaps: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *const *mut c_void),
pub SetComputeRootSignature: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void),
pub SetGraphicsRootSignature: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void),
pub SetComputeRootDescriptorTable: unsafe extern "system" fn(_: *mut c_void, _: u32, _: D3D12_GPU_DESCRIPTOR_HANDLE),
pub SetGraphicsRootDescriptorTable: unsafe extern "system" fn(_: *mut c_void, _: u32, _: D3D12_GPU_DESCRIPTOR_HANDLE),
pub SetComputeRoot32BitConstant: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: u32),
pub SetGraphicsRoot32BitConstant: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: u32),
pub SetComputeRoot32BitConstants: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: *const c_void, _: u32),
pub SetGraphicsRoot32BitConstants: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: *const c_void, _: u32),
pub SetComputeRootConstantBufferView: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u64),
pub SetGraphicsRootConstantBufferView: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u64),
pub SetComputeRootShaderResourceView: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u64),
pub SetGraphicsRootShaderResourceView: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u64),
pub SetComputeRootUnorderedAccessView: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u64),
pub SetGraphicsRootUnorderedAccessView: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u64),
pub IASetIndexBuffer: unsafe extern "system" fn(_: *mut c_void, _: *const D3D12_INDEX_BUFFER_VIEW),
pub IASetVertexBuffers: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: *const D3D12_VERTEX_BUFFER_VIEW),
pub SOSetTargets: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: *const D3D12_STREAM_OUTPUT_BUFFER_VIEW),
pub OMSetRenderTargets: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *const D3D12_CPU_DESCRIPTOR_HANDLE, _: BOOL, _: *const D3D12_CPU_DESCRIPTOR_HANDLE),
pub ClearDepthStencilView: unsafe extern "system" fn(_: *mut c_void, _: D3D12_CPU_DESCRIPTOR_HANDLE, _: D3D12_CLEAR_FLAGS, _: f32, _: u8, _: u32, _: *const RECT),
pub ClearRenderTargetView: unsafe extern "system" fn(_: *mut c_void, _: D3D12_CPU_DESCRIPTOR_HANDLE, _: *const f32, _: u32, _: *const RECT),
pub ClearUnorderedAccessViewUint: unsafe extern "system" fn(_: *mut c_void, _: D3D12_GPU_DESCRIPTOR_HANDLE, _: D3D12_CPU_DESCRIPTOR_HANDLE, _: *mut c_void, _: *const u32, _: u32, _: *const RECT),
pub ClearUnorderedAccessViewFloat: unsafe extern "system" fn(_: *mut c_void, _: D3D12_GPU_DESCRIPTOR_HANDLE, _: D3D12_CPU_DESCRIPTOR_HANDLE, _: *mut c_void, _: *const f32, _: u32, _: *const RECT),
pub DiscardResource: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *const D3D12_DISCARD_REGION),
pub BeginQuery: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: D3D12_QUERY_TYPE, _: u32),
pub EndQuery: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: D3D12_QUERY_TYPE, _: u32),
pub ResolveQueryData: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: D3D12_QUERY_TYPE, _: u32, _: u32, _: *mut c_void, _: u64),
pub SetPredication: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: u64, _: D3D12_PREDICATION_OP),
pub SetMarker: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *const c_void, _: u32),
pub BeginEvent: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *const c_void, _: u32),
pub EndEvent: unsafe extern "system" fn(_: *mut c_void),
pub ExecuteIndirect: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: u32, _: *mut c_void, _: u64, _: *mut c_void, _: u64),
}
Fields§
§base__: ID3D12CommandList_Vtbl
§Close: unsafe extern "system" fn(_: *mut c_void) -> HRESULT
§Reset: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *mut c_void) -> HRESULT
§ClearState: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void)
§DrawInstanced: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: u32, _: u32)
§DrawIndexedInstanced: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: u32, _: i32, _: u32)
§Dispatch: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: u32)
§CopyBufferRegion: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: u64, _: *mut c_void, _: u64, _: u64)
§CopyTextureRegion: unsafe extern "system" fn(_: *mut c_void, _: *const D3D12_TEXTURE_COPY_LOCATION, _: u32, _: u32, _: u32, _: *const D3D12_TEXTURE_COPY_LOCATION, _: *const D3D12_BOX)
§CopyResource: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *mut c_void)
§CopyTiles: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *const D3D12_TILED_RESOURCE_COORDINATE, _: *const D3D12_TILE_REGION_SIZE, _: *mut c_void, _: u64, _: D3D12_TILE_COPY_FLAGS)
§ResolveSubresource: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: u32, _: *mut c_void, _: u32, _: DXGI_FORMAT)
§IASetPrimitiveTopology: unsafe extern "system" fn(_: *mut c_void, _: D3D_PRIMITIVE_TOPOLOGY)
§RSSetViewports: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *const D3D12_VIEWPORT)
§RSSetScissorRects: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *const RECT)
§OMSetBlendFactor: unsafe extern "system" fn(_: *mut c_void, _: *const f32)
§OMSetStencilRef: unsafe extern "system" fn(_: *mut c_void, _: u32)
§SetPipelineState: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void)
§ResourceBarrier: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *const D3D12_RESOURCE_BARRIER)
§ExecuteBundle: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void)
§SetDescriptorHeaps: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *const *mut c_void)
§SetComputeRootSignature: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void)
§SetGraphicsRootSignature: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void)
§SetComputeRootDescriptorTable: unsafe extern "system" fn(_: *mut c_void, _: u32, _: D3D12_GPU_DESCRIPTOR_HANDLE)
§SetGraphicsRootDescriptorTable: unsafe extern "system" fn(_: *mut c_void, _: u32, _: D3D12_GPU_DESCRIPTOR_HANDLE)
§SetComputeRoot32BitConstant: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: u32)
§SetGraphicsRoot32BitConstant: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: u32)
§SetComputeRoot32BitConstants: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: *const c_void, _: u32)
§SetGraphicsRoot32BitConstants: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: *const c_void, _: u32)
§SetComputeRootConstantBufferView: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u64)
§SetGraphicsRootConstantBufferView: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u64)
§SetComputeRootShaderResourceView: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u64)
§SetGraphicsRootShaderResourceView: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u64)
§SetComputeRootUnorderedAccessView: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u64)
§SetGraphicsRootUnorderedAccessView: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u64)
§IASetIndexBuffer: unsafe extern "system" fn(_: *mut c_void, _: *const D3D12_INDEX_BUFFER_VIEW)
§IASetVertexBuffers: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: *const D3D12_VERTEX_BUFFER_VIEW)
§SOSetTargets: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: *const D3D12_STREAM_OUTPUT_BUFFER_VIEW)
§OMSetRenderTargets: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *const D3D12_CPU_DESCRIPTOR_HANDLE, _: BOOL, _: *const D3D12_CPU_DESCRIPTOR_HANDLE)
§ClearDepthStencilView: unsafe extern "system" fn(_: *mut c_void, _: D3D12_CPU_DESCRIPTOR_HANDLE, _: D3D12_CLEAR_FLAGS, _: f32, _: u8, _: u32, _: *const RECT)
§ClearRenderTargetView: unsafe extern "system" fn(_: *mut c_void, _: D3D12_CPU_DESCRIPTOR_HANDLE, _: *const f32, _: u32, _: *const RECT)
§ClearUnorderedAccessViewUint: unsafe extern "system" fn(_: *mut c_void, _: D3D12_GPU_DESCRIPTOR_HANDLE, _: D3D12_CPU_DESCRIPTOR_HANDLE, _: *mut c_void, _: *const u32, _: u32, _: *const RECT)
§ClearUnorderedAccessViewFloat: unsafe extern "system" fn(_: *mut c_void, _: D3D12_GPU_DESCRIPTOR_HANDLE, _: D3D12_CPU_DESCRIPTOR_HANDLE, _: *mut c_void, _: *const f32, _: u32, _: *const RECT)
§DiscardResource: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *const D3D12_DISCARD_REGION)
§BeginQuery: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: D3D12_QUERY_TYPE, _: u32)
§EndQuery: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: D3D12_QUERY_TYPE, _: u32)
§ResolveQueryData: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: D3D12_QUERY_TYPE, _: u32, _: u32, _: *mut c_void, _: u64)
§SetPredication: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: u64, _: D3D12_PREDICATION_OP)
§SetMarker: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *const c_void, _: u32)
§BeginEvent: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *const c_void, _: u32)
§EndEvent: unsafe extern "system" fn(_: *mut c_void)
§ExecuteIndirect: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: u32, _: *mut c_void, _: u64, _: *mut c_void, _: u64)
Implementations§
§impl ID3D12GraphicsCommandList_Vtbl
impl ID3D12GraphicsCommandList_Vtbl
pub const fn new<Identity, const OFFSET: isize>() -> ID3D12GraphicsCommandList_Vtblwhere
Identity: ID3D12GraphicsCommandList_Impl + IUnknownImpl,
pub fn matches(iid: &GUID) -> bool
Auto Trait Implementations§
impl Freeze for ID3D12GraphicsCommandList_Vtbl
impl RefUnwindSafe for ID3D12GraphicsCommandList_Vtbl
impl Send for ID3D12GraphicsCommandList_Vtbl
impl Sync for ID3D12GraphicsCommandList_Vtbl
impl Unpin for ID3D12GraphicsCommandList_Vtbl
impl UnwindSafe for ID3D12GraphicsCommandList_Vtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more