#[repr(C)]
pub struct ID3D12GraphicsCommandList_Vtbl {
Show 52 fields pub base__: ID3D12CommandList_Vtbl, pub Close: unsafe extern "system" fn(_: *mut c_void) -> HRESULT, pub Reset: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *mut c_void) -> HRESULT, pub ClearState: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void), pub DrawInstanced: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: u32, _: u32), pub DrawIndexedInstanced: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: u32, _: i32, _: u32), pub Dispatch: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: u32), pub CopyBufferRegion: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: u64, _: *mut c_void, _: u64, _: u64), pub CopyTextureRegion: unsafe extern "system" fn(_: *mut c_void, _: *const D3D12_TEXTURE_COPY_LOCATION, _: u32, _: u32, _: u32, _: *const D3D12_TEXTURE_COPY_LOCATION, _: *const D3D12_BOX), pub CopyResource: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *mut c_void), pub CopyTiles: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *const D3D12_TILED_RESOURCE_COORDINATE, _: *const D3D12_TILE_REGION_SIZE, _: *mut c_void, _: u64, _: D3D12_TILE_COPY_FLAGS), pub ResolveSubresource: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: u32, _: *mut c_void, _: u32, _: DXGI_FORMAT), pub IASetPrimitiveTopology: unsafe extern "system" fn(_: *mut c_void, _: D3D_PRIMITIVE_TOPOLOGY), pub RSSetViewports: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *const D3D12_VIEWPORT), pub RSSetScissorRects: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *const RECT), pub OMSetBlendFactor: unsafe extern "system" fn(_: *mut c_void, _: *const f32), pub OMSetStencilRef: unsafe extern "system" fn(_: *mut c_void, _: u32), pub SetPipelineState: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void), pub ResourceBarrier: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *const D3D12_RESOURCE_BARRIER), pub ExecuteBundle: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void), pub SetDescriptorHeaps: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *const *mut c_void), pub SetComputeRootSignature: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void), pub SetGraphicsRootSignature: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void), pub SetComputeRootDescriptorTable: unsafe extern "system" fn(_: *mut c_void, _: u32, _: D3D12_GPU_DESCRIPTOR_HANDLE), pub SetGraphicsRootDescriptorTable: unsafe extern "system" fn(_: *mut c_void, _: u32, _: D3D12_GPU_DESCRIPTOR_HANDLE), pub SetComputeRoot32BitConstant: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: u32), pub SetGraphicsRoot32BitConstant: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: u32), pub SetComputeRoot32BitConstants: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: *const c_void, _: u32), pub SetGraphicsRoot32BitConstants: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: *const c_void, _: u32), pub SetComputeRootConstantBufferView: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u64), pub SetGraphicsRootConstantBufferView: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u64), pub SetComputeRootShaderResourceView: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u64), pub SetGraphicsRootShaderResourceView: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u64), pub SetComputeRootUnorderedAccessView: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u64), pub SetGraphicsRootUnorderedAccessView: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u64), pub IASetIndexBuffer: unsafe extern "system" fn(_: *mut c_void, _: *const D3D12_INDEX_BUFFER_VIEW), pub IASetVertexBuffers: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: *const D3D12_VERTEX_BUFFER_VIEW), pub SOSetTargets: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: *const D3D12_STREAM_OUTPUT_BUFFER_VIEW), pub OMSetRenderTargets: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *const D3D12_CPU_DESCRIPTOR_HANDLE, _: BOOL, _: *const D3D12_CPU_DESCRIPTOR_HANDLE), pub ClearDepthStencilView: unsafe extern "system" fn(_: *mut c_void, _: D3D12_CPU_DESCRIPTOR_HANDLE, _: D3D12_CLEAR_FLAGS, _: f32, _: u8, _: u32, _: *const RECT), pub ClearRenderTargetView: unsafe extern "system" fn(_: *mut c_void, _: D3D12_CPU_DESCRIPTOR_HANDLE, _: *const f32, _: u32, _: *const RECT), pub ClearUnorderedAccessViewUint: unsafe extern "system" fn(_: *mut c_void, _: D3D12_GPU_DESCRIPTOR_HANDLE, _: D3D12_CPU_DESCRIPTOR_HANDLE, _: *mut c_void, _: *const u32, _: u32, _: *const RECT), pub ClearUnorderedAccessViewFloat: unsafe extern "system" fn(_: *mut c_void, _: D3D12_GPU_DESCRIPTOR_HANDLE, _: D3D12_CPU_DESCRIPTOR_HANDLE, _: *mut c_void, _: *const f32, _: u32, _: *const RECT), pub DiscardResource: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *const D3D12_DISCARD_REGION), pub BeginQuery: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: D3D12_QUERY_TYPE, _: u32), pub EndQuery: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: D3D12_QUERY_TYPE, _: u32), pub ResolveQueryData: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: D3D12_QUERY_TYPE, _: u32, _: u32, _: *mut c_void, _: u64), pub SetPredication: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: u64, _: D3D12_PREDICATION_OP), pub SetMarker: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *const c_void, _: u32), pub BeginEvent: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *const c_void, _: u32), pub EndEvent: unsafe extern "system" fn(_: *mut c_void), pub ExecuteIndirect: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: u32, _: *mut c_void, _: u64, _: *mut c_void, _: u64),
}

Fields§

§base__: ID3D12CommandList_Vtbl§Close: unsafe extern "system" fn(_: *mut c_void) -> HRESULT§Reset: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *mut c_void) -> HRESULT§ClearState: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void)§DrawInstanced: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: u32, _: u32)§DrawIndexedInstanced: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: u32, _: i32, _: u32)§Dispatch: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: u32)§CopyBufferRegion: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: u64, _: *mut c_void, _: u64, _: u64)§CopyTextureRegion: unsafe extern "system" fn(_: *mut c_void, _: *const D3D12_TEXTURE_COPY_LOCATION, _: u32, _: u32, _: u32, _: *const D3D12_TEXTURE_COPY_LOCATION, _: *const D3D12_BOX)§CopyResource: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *mut c_void)§CopyTiles: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *const D3D12_TILED_RESOURCE_COORDINATE, _: *const D3D12_TILE_REGION_SIZE, _: *mut c_void, _: u64, _: D3D12_TILE_COPY_FLAGS)§ResolveSubresource: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: u32, _: *mut c_void, _: u32, _: DXGI_FORMAT)§IASetPrimitiveTopology: unsafe extern "system" fn(_: *mut c_void, _: D3D_PRIMITIVE_TOPOLOGY)§RSSetViewports: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *const D3D12_VIEWPORT)§RSSetScissorRects: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *const RECT)§OMSetBlendFactor: unsafe extern "system" fn(_: *mut c_void, _: *const f32)§OMSetStencilRef: unsafe extern "system" fn(_: *mut c_void, _: u32)§SetPipelineState: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void)§ResourceBarrier: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *const D3D12_RESOURCE_BARRIER)§ExecuteBundle: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void)§SetDescriptorHeaps: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *const *mut c_void)§SetComputeRootSignature: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void)§SetGraphicsRootSignature: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void)§SetComputeRootDescriptorTable: unsafe extern "system" fn(_: *mut c_void, _: u32, _: D3D12_GPU_DESCRIPTOR_HANDLE)§SetGraphicsRootDescriptorTable: unsafe extern "system" fn(_: *mut c_void, _: u32, _: D3D12_GPU_DESCRIPTOR_HANDLE)§SetComputeRoot32BitConstant: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: u32)§SetGraphicsRoot32BitConstant: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: u32)§SetComputeRoot32BitConstants: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: *const c_void, _: u32)§SetGraphicsRoot32BitConstants: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: *const c_void, _: u32)§SetComputeRootConstantBufferView: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u64)§SetGraphicsRootConstantBufferView: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u64)§SetComputeRootShaderResourceView: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u64)§SetGraphicsRootShaderResourceView: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u64)§SetComputeRootUnorderedAccessView: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u64)§SetGraphicsRootUnorderedAccessView: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u64)§IASetIndexBuffer: unsafe extern "system" fn(_: *mut c_void, _: *const D3D12_INDEX_BUFFER_VIEW)§IASetVertexBuffers: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: *const D3D12_VERTEX_BUFFER_VIEW)§SOSetTargets: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: *const D3D12_STREAM_OUTPUT_BUFFER_VIEW)§OMSetRenderTargets: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *const D3D12_CPU_DESCRIPTOR_HANDLE, _: BOOL, _: *const D3D12_CPU_DESCRIPTOR_HANDLE)§ClearDepthStencilView: unsafe extern "system" fn(_: *mut c_void, _: D3D12_CPU_DESCRIPTOR_HANDLE, _: D3D12_CLEAR_FLAGS, _: f32, _: u8, _: u32, _: *const RECT)§ClearRenderTargetView: unsafe extern "system" fn(_: *mut c_void, _: D3D12_CPU_DESCRIPTOR_HANDLE, _: *const f32, _: u32, _: *const RECT)§ClearUnorderedAccessViewUint: unsafe extern "system" fn(_: *mut c_void, _: D3D12_GPU_DESCRIPTOR_HANDLE, _: D3D12_CPU_DESCRIPTOR_HANDLE, _: *mut c_void, _: *const u32, _: u32, _: *const RECT)§ClearUnorderedAccessViewFloat: unsafe extern "system" fn(_: *mut c_void, _: D3D12_GPU_DESCRIPTOR_HANDLE, _: D3D12_CPU_DESCRIPTOR_HANDLE, _: *mut c_void, _: *const f32, _: u32, _: *const RECT)§DiscardResource: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *const D3D12_DISCARD_REGION)§BeginQuery: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: D3D12_QUERY_TYPE, _: u32)§EndQuery: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: D3D12_QUERY_TYPE, _: u32)§ResolveQueryData: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: D3D12_QUERY_TYPE, _: u32, _: u32, _: *mut c_void, _: u64)§SetPredication: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: u64, _: D3D12_PREDICATION_OP)§SetMarker: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *const c_void, _: u32)§BeginEvent: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *const c_void, _: u32)§EndEvent: unsafe extern "system" fn(_: *mut c_void)§ExecuteIndirect: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: u32, _: *mut c_void, _: u64, _: *mut c_void, _: u64)

Implementations§

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impl ID3D12GraphicsCommandList_Vtbl

pub const fn new<Identity, const OFFSET: isize>() -> ID3D12GraphicsCommandList_Vtbl
where Identity: ID3D12GraphicsCommandList_Impl + IUnknownImpl,

pub fn matches(iid: &GUID) -> bool

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type Error = Infallible

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