Struct ID3D12GraphicsCommandList_Vtbl
#[repr(C)]pub struct ID3D12GraphicsCommandList_Vtbl {Show 52 fields
pub base__: ID3D12CommandList_Vtbl,
pub Close: unsafe extern "system" fn(_: *mut c_void) -> HRESULT,
pub Reset: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *mut c_void) -> HRESULT,
pub ClearState: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void),
pub DrawInstanced: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: u32, _: u32),
pub DrawIndexedInstanced: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: u32, _: i32, _: u32),
pub Dispatch: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: u32),
pub CopyBufferRegion: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: u64, _: *mut c_void, _: u64, _: u64),
pub CopyTextureRegion: unsafe extern "system" fn(_: *mut c_void, _: *const D3D12_TEXTURE_COPY_LOCATION, _: u32, _: u32, _: u32, _: *const D3D12_TEXTURE_COPY_LOCATION, _: *const D3D12_BOX),
pub CopyResource: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *mut c_void),
pub CopyTiles: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *const D3D12_TILED_RESOURCE_COORDINATE, _: *const D3D12_TILE_REGION_SIZE, _: *mut c_void, _: u64, _: D3D12_TILE_COPY_FLAGS),
pub ResolveSubresource: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: u32, _: *mut c_void, _: u32, _: DXGI_FORMAT),
pub IASetPrimitiveTopology: unsafe extern "system" fn(_: *mut c_void, _: D3D_PRIMITIVE_TOPOLOGY),
pub RSSetViewports: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *const D3D12_VIEWPORT),
pub RSSetScissorRects: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *const RECT),
pub OMSetBlendFactor: unsafe extern "system" fn(_: *mut c_void, _: *const f32),
pub OMSetStencilRef: unsafe extern "system" fn(_: *mut c_void, _: u32),
pub SetPipelineState: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void),
pub ResourceBarrier: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *const D3D12_RESOURCE_BARRIER),
pub ExecuteBundle: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void),
pub SetDescriptorHeaps: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *const *mut c_void),
pub SetComputeRootSignature: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void),
pub SetGraphicsRootSignature: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void),
pub SetComputeRootDescriptorTable: unsafe extern "system" fn(_: *mut c_void, _: u32, _: D3D12_GPU_DESCRIPTOR_HANDLE),
pub SetGraphicsRootDescriptorTable: unsafe extern "system" fn(_: *mut c_void, _: u32, _: D3D12_GPU_DESCRIPTOR_HANDLE),
pub SetComputeRoot32BitConstant: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: u32),
pub SetGraphicsRoot32BitConstant: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: u32),
pub SetComputeRoot32BitConstants: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: *const c_void, _: u32),
pub SetGraphicsRoot32BitConstants: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: *const c_void, _: u32),
pub SetComputeRootConstantBufferView: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u64),
pub SetGraphicsRootConstantBufferView: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u64),
pub SetComputeRootShaderResourceView: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u64),
pub SetGraphicsRootShaderResourceView: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u64),
pub SetComputeRootUnorderedAccessView: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u64),
pub SetGraphicsRootUnorderedAccessView: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u64),
pub IASetIndexBuffer: unsafe extern "system" fn(_: *mut c_void, _: *const D3D12_INDEX_BUFFER_VIEW),
pub IASetVertexBuffers: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: *const D3D12_VERTEX_BUFFER_VIEW),
pub SOSetTargets: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: *const D3D12_STREAM_OUTPUT_BUFFER_VIEW),
pub OMSetRenderTargets: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *const D3D12_CPU_DESCRIPTOR_HANDLE, _: BOOL, _: *const D3D12_CPU_DESCRIPTOR_HANDLE),
pub ClearDepthStencilView: unsafe extern "system" fn(_: *mut c_void, _: D3D12_CPU_DESCRIPTOR_HANDLE, _: D3D12_CLEAR_FLAGS, _: f32, _: u8, _: u32, _: *const RECT),
pub ClearRenderTargetView: unsafe extern "system" fn(_: *mut c_void, _: D3D12_CPU_DESCRIPTOR_HANDLE, _: *const f32, _: u32, _: *const RECT),
pub ClearUnorderedAccessViewUint: unsafe extern "system" fn(_: *mut c_void, _: D3D12_GPU_DESCRIPTOR_HANDLE, _: D3D12_CPU_DESCRIPTOR_HANDLE, _: *mut c_void, _: *const u32, _: u32, _: *const RECT),
pub ClearUnorderedAccessViewFloat: unsafe extern "system" fn(_: *mut c_void, _: D3D12_GPU_DESCRIPTOR_HANDLE, _: D3D12_CPU_DESCRIPTOR_HANDLE, _: *mut c_void, _: *const f32, _: u32, _: *const RECT),
pub DiscardResource: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *const D3D12_DISCARD_REGION),
pub BeginQuery: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: D3D12_QUERY_TYPE, _: u32),
pub EndQuery: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: D3D12_QUERY_TYPE, _: u32),
pub ResolveQueryData: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: D3D12_QUERY_TYPE, _: u32, _: u32, _: *mut c_void, _: u64),
pub SetPredication: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: u64, _: D3D12_PREDICATION_OP),
pub SetMarker: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *const c_void, _: u32),
pub BeginEvent: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *const c_void, _: u32),
pub EndEvent: unsafe extern "system" fn(_: *mut c_void),
pub ExecuteIndirect: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: u32, _: *mut c_void, _: u64, _: *mut c_void, _: u64),
}Fields§
§base__: ID3D12CommandList_Vtbl§Close: unsafe extern "system" fn(_: *mut c_void) -> HRESULT§Reset: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *mut c_void) -> HRESULT§ClearState: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void)§DrawInstanced: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: u32, _: u32)§DrawIndexedInstanced: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: u32, _: i32, _: u32)§Dispatch: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: u32)§CopyBufferRegion: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: u64, _: *mut c_void, _: u64, _: u64)§CopyTextureRegion: unsafe extern "system" fn(_: *mut c_void, _: *const D3D12_TEXTURE_COPY_LOCATION, _: u32, _: u32, _: u32, _: *const D3D12_TEXTURE_COPY_LOCATION, _: *const D3D12_BOX)§CopyResource: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *mut c_void)§CopyTiles: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *const D3D12_TILED_RESOURCE_COORDINATE, _: *const D3D12_TILE_REGION_SIZE, _: *mut c_void, _: u64, _: D3D12_TILE_COPY_FLAGS)§ResolveSubresource: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: u32, _: *mut c_void, _: u32, _: DXGI_FORMAT)§IASetPrimitiveTopology: unsafe extern "system" fn(_: *mut c_void, _: D3D_PRIMITIVE_TOPOLOGY)§RSSetViewports: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *const D3D12_VIEWPORT)§RSSetScissorRects: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *const RECT)§OMSetBlendFactor: unsafe extern "system" fn(_: *mut c_void, _: *const f32)§OMSetStencilRef: unsafe extern "system" fn(_: *mut c_void, _: u32)§SetPipelineState: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void)§ResourceBarrier: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *const D3D12_RESOURCE_BARRIER)§ExecuteBundle: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void)§SetDescriptorHeaps: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *const *mut c_void)§SetComputeRootSignature: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void)§SetGraphicsRootSignature: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void)§SetComputeRootDescriptorTable: unsafe extern "system" fn(_: *mut c_void, _: u32, _: D3D12_GPU_DESCRIPTOR_HANDLE)§SetGraphicsRootDescriptorTable: unsafe extern "system" fn(_: *mut c_void, _: u32, _: D3D12_GPU_DESCRIPTOR_HANDLE)§SetComputeRoot32BitConstant: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: u32)§SetGraphicsRoot32BitConstant: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: u32)§SetComputeRoot32BitConstants: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: *const c_void, _: u32)§SetGraphicsRoot32BitConstants: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: *const c_void, _: u32)§SetComputeRootConstantBufferView: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u64)§SetGraphicsRootConstantBufferView: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u64)§SetComputeRootShaderResourceView: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u64)§SetGraphicsRootShaderResourceView: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u64)§SetComputeRootUnorderedAccessView: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u64)§SetGraphicsRootUnorderedAccessView: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u64)§IASetIndexBuffer: unsafe extern "system" fn(_: *mut c_void, _: *const D3D12_INDEX_BUFFER_VIEW)§IASetVertexBuffers: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: *const D3D12_VERTEX_BUFFER_VIEW)§SOSetTargets: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: *const D3D12_STREAM_OUTPUT_BUFFER_VIEW)§OMSetRenderTargets: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *const D3D12_CPU_DESCRIPTOR_HANDLE, _: BOOL, _: *const D3D12_CPU_DESCRIPTOR_HANDLE)§ClearDepthStencilView: unsafe extern "system" fn(_: *mut c_void, _: D3D12_CPU_DESCRIPTOR_HANDLE, _: D3D12_CLEAR_FLAGS, _: f32, _: u8, _: u32, _: *const RECT)§ClearRenderTargetView: unsafe extern "system" fn(_: *mut c_void, _: D3D12_CPU_DESCRIPTOR_HANDLE, _: *const f32, _: u32, _: *const RECT)§ClearUnorderedAccessViewUint: unsafe extern "system" fn(_: *mut c_void, _: D3D12_GPU_DESCRIPTOR_HANDLE, _: D3D12_CPU_DESCRIPTOR_HANDLE, _: *mut c_void, _: *const u32, _: u32, _: *const RECT)§ClearUnorderedAccessViewFloat: unsafe extern "system" fn(_: *mut c_void, _: D3D12_GPU_DESCRIPTOR_HANDLE, _: D3D12_CPU_DESCRIPTOR_HANDLE, _: *mut c_void, _: *const f32, _: u32, _: *const RECT)§DiscardResource: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *const D3D12_DISCARD_REGION)§BeginQuery: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: D3D12_QUERY_TYPE, _: u32)§EndQuery: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: D3D12_QUERY_TYPE, _: u32)§ResolveQueryData: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: D3D12_QUERY_TYPE, _: u32, _: u32, _: *mut c_void, _: u64)§SetPredication: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: u64, _: D3D12_PREDICATION_OP)§SetMarker: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *const c_void, _: u32)§BeginEvent: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *const c_void, _: u32)§EndEvent: unsafe extern "system" fn(_: *mut c_void)§ExecuteIndirect: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: u32, _: *mut c_void, _: u64, _: *mut c_void, _: u64)Implementations§
§impl ID3D12GraphicsCommandList_Vtbl
impl ID3D12GraphicsCommandList_Vtbl
pub const fn new<Identity: ID3D12GraphicsCommandList_Impl, const OFFSET: isize>() -> Self
pub fn matches(iid: &GUID) -> bool
Auto Trait Implementations§
impl Freeze for ID3D12GraphicsCommandList_Vtbl
impl RefUnwindSafe for ID3D12GraphicsCommandList_Vtbl
impl Send for ID3D12GraphicsCommandList_Vtbl
impl Sync for ID3D12GraphicsCommandList_Vtbl
impl Unpin for ID3D12GraphicsCommandList_Vtbl
impl UnwindSafe for ID3D12GraphicsCommandList_Vtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more