Struct windows::Win32::Graphics::Direct3D12::D3D12_DISCARD_REGION
#[repr(C)]pub struct D3D12_DISCARD_REGION {
pub NumRects: u32,
pub pRects: *const RECT,
pub FirstSubresource: u32,
pub NumSubresources: u32,
}
Fields§
§NumRects: u32
§pRects: *const RECT
§FirstSubresource: u32
§NumSubresources: u32
Trait Implementations§
§impl Clone for D3D12_DISCARD_REGION
impl Clone for D3D12_DISCARD_REGION
§impl Debug for D3D12_DISCARD_REGION
impl Debug for D3D12_DISCARD_REGION
§impl Default for D3D12_DISCARD_REGION
impl Default for D3D12_DISCARD_REGION
§impl PartialEq for D3D12_DISCARD_REGION
impl PartialEq for D3D12_DISCARD_REGION
impl Copy for D3D12_DISCARD_REGION
impl Eq for D3D12_DISCARD_REGION
Auto Trait Implementations§
impl Freeze for D3D12_DISCARD_REGION
impl RefUnwindSafe for D3D12_DISCARD_REGION
impl !Send for D3D12_DISCARD_REGION
impl !Sync for D3D12_DISCARD_REGION
impl Unpin for D3D12_DISCARD_REGION
impl UnwindSafe for D3D12_DISCARD_REGION
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more