Struct windows::Win32::Graphics::Direct3D12::D3D12_CPU_DESCRIPTOR_HANDLE
#[repr(C)]pub struct D3D12_CPU_DESCRIPTOR_HANDLE {
pub ptr: usize,
}
Fields§
§ptr: usize
Trait Implementations§
§impl Clone for D3D12_CPU_DESCRIPTOR_HANDLE
impl Clone for D3D12_CPU_DESCRIPTOR_HANDLE
§impl Debug for D3D12_CPU_DESCRIPTOR_HANDLE
impl Debug for D3D12_CPU_DESCRIPTOR_HANDLE
§impl Default for D3D12_CPU_DESCRIPTOR_HANDLE
impl Default for D3D12_CPU_DESCRIPTOR_HANDLE
§impl PartialEq for D3D12_CPU_DESCRIPTOR_HANDLE
impl PartialEq for D3D12_CPU_DESCRIPTOR_HANDLE
impl Copy for D3D12_CPU_DESCRIPTOR_HANDLE
impl Eq for D3D12_CPU_DESCRIPTOR_HANDLE
Auto Trait Implementations§
impl RefUnwindSafe for D3D12_CPU_DESCRIPTOR_HANDLE
impl Send for D3D12_CPU_DESCRIPTOR_HANDLE
impl Sync for D3D12_CPU_DESCRIPTOR_HANDLE
impl Unpin for D3D12_CPU_DESCRIPTOR_HANDLE
impl UnwindSafe for D3D12_CPU_DESCRIPTOR_HANDLE
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more