Struct D3D12_FEATURE_DATA_D3D12_OPTIONS
#[repr(C)]pub struct D3D12_FEATURE_DATA_D3D12_OPTIONS {Show 15 fields
pub DoublePrecisionFloatShaderOps: BOOL,
pub OutputMergerLogicOp: BOOL,
pub MinPrecisionSupport: D3D12_SHADER_MIN_PRECISION_SUPPORT,
pub TiledResourcesTier: D3D12_TILED_RESOURCES_TIER,
pub ResourceBindingTier: D3D12_RESOURCE_BINDING_TIER,
pub PSSpecifiedStencilRefSupported: BOOL,
pub TypedUAVLoadAdditionalFormats: BOOL,
pub ROVsSupported: BOOL,
pub ConservativeRasterizationTier: D3D12_CONSERVATIVE_RASTERIZATION_TIER,
pub MaxGPUVirtualAddressBitsPerResource: u32,
pub StandardSwizzle64KBSupported: BOOL,
pub CrossNodeSharingTier: D3D12_CROSS_NODE_SHARING_TIER,
pub CrossAdapterRowMajorTextureSupported: BOOL,
pub VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation: BOOL,
pub ResourceHeapTier: D3D12_RESOURCE_HEAP_TIER,
}Fields§
§DoublePrecisionFloatShaderOps: BOOL§OutputMergerLogicOp: BOOL§MinPrecisionSupport: D3D12_SHADER_MIN_PRECISION_SUPPORT§TiledResourcesTier: D3D12_TILED_RESOURCES_TIER§ResourceBindingTier: D3D12_RESOURCE_BINDING_TIER§PSSpecifiedStencilRefSupported: BOOL§TypedUAVLoadAdditionalFormats: BOOL§ROVsSupported: BOOL§ConservativeRasterizationTier: D3D12_CONSERVATIVE_RASTERIZATION_TIER§MaxGPUVirtualAddressBitsPerResource: u32§StandardSwizzle64KBSupported: BOOL§CrossNodeSharingTier: D3D12_CROSS_NODE_SHARING_TIER§CrossAdapterRowMajorTextureSupported: BOOL§VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation: BOOL§ResourceHeapTier: D3D12_RESOURCE_HEAP_TIERTrait Implementations§
§impl Clone for D3D12_FEATURE_DATA_D3D12_OPTIONS
impl Clone for D3D12_FEATURE_DATA_D3D12_OPTIONS
§fn clone(&self) -> D3D12_FEATURE_DATA_D3D12_OPTIONS
fn clone(&self) -> D3D12_FEATURE_DATA_D3D12_OPTIONS
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl Debug for D3D12_FEATURE_DATA_D3D12_OPTIONS
impl Debug for D3D12_FEATURE_DATA_D3D12_OPTIONS
§impl Default for D3D12_FEATURE_DATA_D3D12_OPTIONS
impl Default for D3D12_FEATURE_DATA_D3D12_OPTIONS
impl Copy for D3D12_FEATURE_DATA_D3D12_OPTIONS
impl StructuralPartialEq for D3D12_FEATURE_DATA_D3D12_OPTIONS
Auto Trait Implementations§
impl Freeze for D3D12_FEATURE_DATA_D3D12_OPTIONS
impl RefUnwindSafe for D3D12_FEATURE_DATA_D3D12_OPTIONS
impl Send for D3D12_FEATURE_DATA_D3D12_OPTIONS
impl Sync for D3D12_FEATURE_DATA_D3D12_OPTIONS
impl Unpin for D3D12_FEATURE_DATA_D3D12_OPTIONS
impl UnwindSafe for D3D12_FEATURE_DATA_D3D12_OPTIONS
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more