Trait ID3D12ProtectedSession_Impl
pub trait ID3D12ProtectedSession_Impl: ID3D12DeviceChild_Impl {
// Required methods
fn GetStatusFence(
&self,
riid: *const GUID,
ppfence: *mut *mut c_void,
) -> Result<()>;
fn GetSessionStatus(&self) -> D3D12_PROTECTED_SESSION_STATUS;
}
Required Methods§
fn GetStatusFence( &self, riid: *const GUID, ppfence: *mut *mut c_void, ) -> Result<()>
fn GetSessionStatus(&self) -> D3D12_PROTECTED_SESSION_STATUS
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.