windows::Win32::Graphics::Direct3D12

Trait ID3D12DebugCommandList1_Impl

pub trait ID3D12DebugCommandList1_Impl: IUnknownImpl {
    // Required methods
    fn AssertResourceState(
        &self,
        presource: Ref<'_, ID3D12Resource>,
        subresource: u32,
        state: u32,
    ) -> BOOL;
    fn SetDebugParameter(
        &self,
        type: D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE,
        pdata: *const c_void,
        datasize: u32,
    ) -> Result<()>;
    fn GetDebugParameter(
        &self,
        type: D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE,
        pdata: *mut c_void,
        datasize: u32,
    ) -> Result<()>;
}

Required Methods§

fn AssertResourceState( &self, presource: Ref<'_, ID3D12Resource>, subresource: u32, state: u32, ) -> BOOL

fn SetDebugParameter( &self, type: D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE, pdata: *const c_void, datasize: u32, ) -> Result<()>

fn GetDebugParameter( &self, type: D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE, pdata: *mut c_void, datasize: u32, ) -> Result<()>

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§