Trait ID3D12DebugCommandList1_Impl
pub trait ID3D12DebugCommandList1_Impl: IUnknownImpl {
// Required methods
fn AssertResourceState(
&self,
presource: Ref<'_, ID3D12Resource>,
subresource: u32,
state: u32,
) -> BOOL;
fn SetDebugParameter(
&self,
type: D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE,
pdata: *const c_void,
datasize: u32,
) -> Result<()>;
fn GetDebugParameter(
&self,
type: D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE,
pdata: *mut c_void,
datasize: u32,
) -> Result<()>;
}
Required Methods§
fn AssertResourceState( &self, presource: Ref<'_, ID3D12Resource>, subresource: u32, state: u32, ) -> BOOL
fn SetDebugParameter( &self, type: D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE, pdata: *const c_void, datasize: u32, ) -> Result<()>
fn GetDebugParameter( &self, type: D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE, pdata: *mut c_void, datasize: u32, ) -> Result<()>
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.