Struct windows::Win32::Graphics::Direct3D12::ID3D12Device4_Vtbl
#[repr(C)]pub struct ID3D12Device4_Vtbl {
pub base__: ID3D12Device3_Vtbl,
pub CreateCommandList1: unsafe extern "system" fn(_: *mut c_void, _: u32, _: D3D12_COMMAND_LIST_TYPE, _: D3D12_COMMAND_LIST_FLAGS, _: *const GUID, _: *mut *mut c_void) -> HRESULT,
pub CreateProtectedResourceSession: unsafe extern "system" fn(_: *mut c_void, _: *const D3D12_PROTECTED_RESOURCE_SESSION_DESC, _: *const GUID, _: *mut *mut c_void) -> HRESULT,
pub CreateCommittedResource1: unsafe extern "system" fn(_: *mut c_void, _: *const D3D12_HEAP_PROPERTIES, _: D3D12_HEAP_FLAGS, _: *const D3D12_RESOURCE_DESC, _: D3D12_RESOURCE_STATES, _: *const D3D12_CLEAR_VALUE, _: *mut c_void, _: *const GUID, _: *mut *mut c_void) -> HRESULT,
pub CreateHeap1: unsafe extern "system" fn(_: *mut c_void, _: *const D3D12_HEAP_DESC, _: *mut c_void, _: *const GUID, _: *mut *mut c_void) -> HRESULT,
pub CreateReservedResource1: unsafe extern "system" fn(_: *mut c_void, _: *const D3D12_RESOURCE_DESC, _: D3D12_RESOURCE_STATES, _: *const D3D12_CLEAR_VALUE, _: *mut c_void, _: *const GUID, _: *mut *mut c_void) -> HRESULT,
pub GetResourceAllocationInfo1: unsafe extern "system" fn(_: *mut c_void, _: *mut D3D12_RESOURCE_ALLOCATION_INFO, _: u32, _: u32, _: *const D3D12_RESOURCE_DESC, _: *mut D3D12_RESOURCE_ALLOCATION_INFO1),
}
Fields§
§base__: ID3D12Device3_Vtbl
§CreateCommandList1: unsafe extern "system" fn(_: *mut c_void, _: u32, _: D3D12_COMMAND_LIST_TYPE, _: D3D12_COMMAND_LIST_FLAGS, _: *const GUID, _: *mut *mut c_void) -> HRESULT
§CreateProtectedResourceSession: unsafe extern "system" fn(_: *mut c_void, _: *const D3D12_PROTECTED_RESOURCE_SESSION_DESC, _: *const GUID, _: *mut *mut c_void) -> HRESULT
§CreateCommittedResource1: unsafe extern "system" fn(_: *mut c_void, _: *const D3D12_HEAP_PROPERTIES, _: D3D12_HEAP_FLAGS, _: *const D3D12_RESOURCE_DESC, _: D3D12_RESOURCE_STATES, _: *const D3D12_CLEAR_VALUE, _: *mut c_void, _: *const GUID, _: *mut *mut c_void) -> HRESULT
§CreateHeap1: unsafe extern "system" fn(_: *mut c_void, _: *const D3D12_HEAP_DESC, _: *mut c_void, _: *const GUID, _: *mut *mut c_void) -> HRESULT
§CreateReservedResource1: unsafe extern "system" fn(_: *mut c_void, _: *const D3D12_RESOURCE_DESC, _: D3D12_RESOURCE_STATES, _: *const D3D12_CLEAR_VALUE, _: *mut c_void, _: *const GUID, _: *mut *mut c_void) -> HRESULT
§GetResourceAllocationInfo1: unsafe extern "system" fn(_: *mut c_void, _: *mut D3D12_RESOURCE_ALLOCATION_INFO, _: u32, _: u32, _: *const D3D12_RESOURCE_DESC, _: *mut D3D12_RESOURCE_ALLOCATION_INFO1)
Implementations§
§impl ID3D12Device4_Vtbl
impl ID3D12Device4_Vtbl
pub const fn new<Identity, const OFFSET: isize>() -> ID3D12Device4_Vtblwhere
Identity: ID3D12Device4_Impl + IUnknownImpl,
pub fn matches(iid: &GUID) -> bool
Auto Trait Implementations§
impl Freeze for ID3D12Device4_Vtbl
impl RefUnwindSafe for ID3D12Device4_Vtbl
impl Send for ID3D12Device4_Vtbl
impl Sync for ID3D12Device4_Vtbl
impl Unpin for ID3D12Device4_Vtbl
impl UnwindSafe for ID3D12Device4_Vtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more