#[repr(C)]pub struct ID3D12ShaderReflectionType_Vtbl {
pub GetDesc: unsafe extern "system" fn(_: *mut c_void, _: *mut D3D12_SHADER_TYPE_DESC) -> HRESULT,
pub GetMemberTypeByIndex: unsafe extern "system" fn(_: *mut c_void, _: u32) -> Option<ID3D12ShaderReflectionType>,
pub GetMemberTypeByName: unsafe extern "system" fn(_: *mut c_void, _: PCSTR) -> Option<ID3D12ShaderReflectionType>,
pub GetMemberTypeName: unsafe extern "system" fn(_: *mut c_void, _: u32) -> PCSTR,
pub IsEqual: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULT,
pub GetSubType: unsafe extern "system" fn(_: *mut c_void) -> Option<ID3D12ShaderReflectionType>,
pub GetBaseClass: unsafe extern "system" fn(_: *mut c_void) -> Option<ID3D12ShaderReflectionType>,
pub GetNumInterfaces: unsafe extern "system" fn(_: *mut c_void) -> u32,
pub GetInterfaceByIndex: unsafe extern "system" fn(_: *mut c_void, _: u32) -> Option<ID3D12ShaderReflectionType>,
pub IsOfType: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULT,
pub ImplementsInterface: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULT,
}
Fields§
§GetDesc: unsafe extern "system" fn(_: *mut c_void, _: *mut D3D12_SHADER_TYPE_DESC) -> HRESULT
§GetMemberTypeByIndex: unsafe extern "system" fn(_: *mut c_void, _: u32) -> Option<ID3D12ShaderReflectionType>
§GetMemberTypeByName: unsafe extern "system" fn(_: *mut c_void, _: PCSTR) -> Option<ID3D12ShaderReflectionType>
§GetMemberTypeName: unsafe extern "system" fn(_: *mut c_void, _: u32) -> PCSTR
§IsEqual: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULT
§GetSubType: unsafe extern "system" fn(_: *mut c_void) -> Option<ID3D12ShaderReflectionType>
§GetBaseClass: unsafe extern "system" fn(_: *mut c_void) -> Option<ID3D12ShaderReflectionType>
§GetNumInterfaces: unsafe extern "system" fn(_: *mut c_void) -> u32
§GetInterfaceByIndex: unsafe extern "system" fn(_: *mut c_void, _: u32) -> Option<ID3D12ShaderReflectionType>
§IsOfType: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULT
§ImplementsInterface: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULT
Implementations§
§impl ID3D12ShaderReflectionType_Vtbl
impl ID3D12ShaderReflectionType_Vtbl
pub const fn new<Impl: ID3D12ShaderReflectionType_Impl>() -> ID3D12ShaderReflectionType_Vtbl
Auto Trait Implementations§
impl Freeze for ID3D12ShaderReflectionType_Vtbl
impl RefUnwindSafe for ID3D12ShaderReflectionType_Vtbl
impl Send for ID3D12ShaderReflectionType_Vtbl
impl Sync for ID3D12ShaderReflectionType_Vtbl
impl Unpin for ID3D12ShaderReflectionType_Vtbl
impl UnwindSafe for ID3D12ShaderReflectionType_Vtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more