#[repr(C)]pub struct ID3D12GraphicsCommandList1_Vtbl {
pub base__: ID3D12GraphicsCommandList_Vtbl,
pub AtomicCopyBufferUINT: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: u64, _: *mut c_void, _: u64, _: u32, _: *const *mut c_void, _: *const D3D12_SUBRESOURCE_RANGE_UINT64),
pub AtomicCopyBufferUINT64: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: u64, _: *mut c_void, _: u64, _: u32, _: *const *mut c_void, _: *const D3D12_SUBRESOURCE_RANGE_UINT64),
pub OMSetDepthBounds: unsafe extern "system" fn(_: *mut c_void, _: f32, _: f32),
pub SetSamplePositions: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: *const D3D12_SAMPLE_POSITION),
pub ResolveSubresourceRegion: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: u32, _: u32, _: u32, _: *mut c_void, _: u32, _: *const RECT, _: DXGI_FORMAT, _: D3D12_RESOLVE_MODE),
pub SetViewInstanceMask: unsafe extern "system" fn(_: *mut c_void, _: u32),
}
Fields§
§base__: ID3D12GraphicsCommandList_Vtbl
§AtomicCopyBufferUINT: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: u64, _: *mut c_void, _: u64, _: u32, _: *const *mut c_void, _: *const D3D12_SUBRESOURCE_RANGE_UINT64)
§AtomicCopyBufferUINT64: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: u64, _: *mut c_void, _: u64, _: u32, _: *const *mut c_void, _: *const D3D12_SUBRESOURCE_RANGE_UINT64)
§OMSetDepthBounds: unsafe extern "system" fn(_: *mut c_void, _: f32, _: f32)
§SetSamplePositions: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: *const D3D12_SAMPLE_POSITION)
§ResolveSubresourceRegion: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: u32, _: u32, _: u32, _: *mut c_void, _: u32, _: *const RECT, _: DXGI_FORMAT, _: D3D12_RESOLVE_MODE)
§SetViewInstanceMask: unsafe extern "system" fn(_: *mut c_void, _: u32)
Implementations§
§impl ID3D12GraphicsCommandList1_Vtbl
impl ID3D12GraphicsCommandList1_Vtbl
pub const fn new<Identity, const OFFSET: isize>() -> ID3D12GraphicsCommandList1_Vtblwhere
Identity: ID3D12GraphicsCommandList1_Impl + IUnknownImpl,
pub fn matches(iid: &GUID) -> bool
Auto Trait Implementations§
impl Freeze for ID3D12GraphicsCommandList1_Vtbl
impl RefUnwindSafe for ID3D12GraphicsCommandList1_Vtbl
impl Send for ID3D12GraphicsCommandList1_Vtbl
impl Sync for ID3D12GraphicsCommandList1_Vtbl
impl Unpin for ID3D12GraphicsCommandList1_Vtbl
impl UnwindSafe for ID3D12GraphicsCommandList1_Vtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more