Struct windows::Win32::Graphics::Direct3D12::ID3D12ShaderReflection
pub struct ID3D12ShaderReflection(/* private fields */);
Implementations§
§impl ID3D12ShaderReflection
impl ID3D12ShaderReflection
pub unsafe fn GetDesc(&self, pdesc: *mut D3D12_SHADER_DESC) -> Result<()>
pub unsafe fn GetConstantBufferByIndex( &self, index: u32, ) -> Option<ID3D12ShaderReflectionConstantBuffer>
pub unsafe fn GetConstantBufferByName<P0>(
&self,
name: P0,
) -> Option<ID3D12ShaderReflectionConstantBuffer>where
P0: Param<PCSTR>,
pub unsafe fn GetResourceBindingDesc( &self, resourceindex: u32, pdesc: *mut D3D12_SHADER_INPUT_BIND_DESC, ) -> Result<()>
pub unsafe fn GetInputParameterDesc( &self, parameterindex: u32, pdesc: *mut D3D12_SIGNATURE_PARAMETER_DESC, ) -> Result<()>
pub unsafe fn GetOutputParameterDesc( &self, parameterindex: u32, pdesc: *mut D3D12_SIGNATURE_PARAMETER_DESC, ) -> Result<()>
pub unsafe fn GetPatchConstantParameterDesc( &self, parameterindex: u32, pdesc: *mut D3D12_SIGNATURE_PARAMETER_DESC, ) -> Result<()>
pub unsafe fn GetVariableByName<P0>(
&self,
name: P0,
) -> Option<ID3D12ShaderReflectionVariable>where
P0: Param<PCSTR>,
pub unsafe fn GetResourceBindingDescByName<P0>(
&self,
name: P0,
pdesc: *mut D3D12_SHADER_INPUT_BIND_DESC,
) -> Result<()>where
P0: Param<PCSTR>,
pub unsafe fn GetMovInstructionCount(&self) -> u32
pub unsafe fn GetMovcInstructionCount(&self) -> u32
pub unsafe fn GetConversionInstructionCount(&self) -> u32
pub unsafe fn GetBitwiseInstructionCount(&self) -> u32
pub unsafe fn GetGSInputPrimitive(&self) -> D3D_PRIMITIVE
pub unsafe fn IsSampleFrequencyShader(&self) -> BOOL
pub unsafe fn GetNumInterfaceSlots(&self) -> u32
pub unsafe fn GetMinFeatureLevel(&self) -> Result<D3D_FEATURE_LEVEL>
pub unsafe fn GetThreadGroupSize( &self, psizex: Option<*mut u32>, psizey: Option<*mut u32>, psizez: Option<*mut u32>, ) -> u32
pub unsafe fn GetRequiresFlags(&self) -> u64
Trait Implementations§
§impl CanInto<IUnknown> for ID3D12ShaderReflection
impl CanInto<IUnknown> for ID3D12ShaderReflection
§impl Clone for ID3D12ShaderReflection
impl Clone for ID3D12ShaderReflection
§fn clone(&self) -> ID3D12ShaderReflection
fn clone(&self) -> ID3D12ShaderReflection
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for ID3D12ShaderReflection
impl Debug for ID3D12ShaderReflection
§impl Deref for ID3D12ShaderReflection
impl Deref for ID3D12ShaderReflection
§impl From<&ID3D12ShaderReflection> for &IUnknown
impl From<&ID3D12ShaderReflection> for &IUnknown
§fn from(value: &ID3D12ShaderReflection) -> Self
fn from(value: &ID3D12ShaderReflection) -> Self
Converts to this type from the input type.
§impl From<ID3D12ShaderReflection> for IUnknown
impl From<ID3D12ShaderReflection> for IUnknown
§fn from(value: ID3D12ShaderReflection) -> Self
fn from(value: ID3D12ShaderReflection) -> Self
Converts to this type from the input type.
§impl Interface for ID3D12ShaderReflection
impl Interface for ID3D12ShaderReflection
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. Read more§fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
§fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. &MyApp_Impl
, not the inner &MyApp
object. Read more§fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. MyApp_Impl
, not the inner MyApp
object. Read more§fn downgrade(&self) -> Result<Weak<Self>, Error>
fn downgrade(&self) -> Result<Weak<Self>, Error>
Attempts to create a [
Weak
] reference to this object.§impl PartialEq for ID3D12ShaderReflection
impl PartialEq for ID3D12ShaderReflection
§fn eq(&self, other: &ID3D12ShaderReflection) -> bool
fn eq(&self, other: &ID3D12ShaderReflection) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for ID3D12ShaderReflection
impl Send for ID3D12ShaderReflection
impl StructuralPartialEq for ID3D12ShaderReflection
impl Sync for ID3D12ShaderReflection
Auto Trait Implementations§
impl Freeze for ID3D12ShaderReflection
impl RefUnwindSafe for ID3D12ShaderReflection
impl Unpin for ID3D12ShaderReflection
impl UnwindSafe for ID3D12ShaderReflection
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)