windows::Win32::Graphics::Direct3D12

Trait ID3D12ShaderReflectionVariable_Impl

pub trait ID3D12ShaderReflectionVariable_Impl {
    // Required methods
    fn GetDesc(&self, pdesc: *mut D3D12_SHADER_VARIABLE_DESC) -> Result<()>;
    fn GetType(&self) -> Option<ID3D12ShaderReflectionType>;
    fn GetBuffer(&self) -> Option<ID3D12ShaderReflectionConstantBuffer>;
    fn GetInterfaceSlot(&self, uarrayindex: u32) -> u32;
}

Required Methods§

Implementors§