Trait ID3D12ShaderReflectionVariable_Impl
pub trait ID3D12ShaderReflectionVariable_Impl {
// Required methods
fn GetDesc(&self, pdesc: *mut D3D12_SHADER_VARIABLE_DESC) -> Result<()>;
fn GetType(&self) -> Option<ID3D12ShaderReflectionType>;
fn GetBuffer(&self) -> Option<ID3D12ShaderReflectionConstantBuffer>;
fn GetInterfaceSlot(&self, uarrayindex: u32) -> u32;
}