Union D3D12_INDIRECT_ARGUMENT_DESC_0
#[repr(C)]
pub union D3D12_INDIRECT_ARGUMENT_DESC_0 {
pub VertexBuffer: D3D12_INDIRECT_ARGUMENT_DESC_0_0,
pub Constant: D3D12_INDIRECT_ARGUMENT_DESC_0_1,
pub ConstantBufferView: D3D12_INDIRECT_ARGUMENT_DESC_0_2,
pub ShaderResourceView: D3D12_INDIRECT_ARGUMENT_DESC_0_3,
pub UnorderedAccessView: D3D12_INDIRECT_ARGUMENT_DESC_0_4,
pub IncrementingConstant: D3D12_INDIRECT_ARGUMENT_DESC_0_5,
}
Fields§
§VertexBuffer: D3D12_INDIRECT_ARGUMENT_DESC_0_0
§Constant: D3D12_INDIRECT_ARGUMENT_DESC_0_1
§ConstantBufferView: D3D12_INDIRECT_ARGUMENT_DESC_0_2
§ShaderResourceView: D3D12_INDIRECT_ARGUMENT_DESC_0_3
§UnorderedAccessView: D3D12_INDIRECT_ARGUMENT_DESC_0_4
§IncrementingConstant: D3D12_INDIRECT_ARGUMENT_DESC_0_5
Trait Implementations§
§impl Clone for D3D12_INDIRECT_ARGUMENT_DESC_0
impl Clone for D3D12_INDIRECT_ARGUMENT_DESC_0
§fn clone(&self) -> D3D12_INDIRECT_ARGUMENT_DESC_0
fn clone(&self) -> D3D12_INDIRECT_ARGUMENT_DESC_0
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Default for D3D12_INDIRECT_ARGUMENT_DESC_0
impl Default for D3D12_INDIRECT_ARGUMENT_DESC_0
impl Copy for D3D12_INDIRECT_ARGUMENT_DESC_0
Auto Trait Implementations§
impl Freeze for D3D12_INDIRECT_ARGUMENT_DESC_0
impl RefUnwindSafe for D3D12_INDIRECT_ARGUMENT_DESC_0
impl Send for D3D12_INDIRECT_ARGUMENT_DESC_0
impl Sync for D3D12_INDIRECT_ARGUMENT_DESC_0
impl Unpin for D3D12_INDIRECT_ARGUMENT_DESC_0
impl UnwindSafe for D3D12_INDIRECT_ARGUMENT_DESC_0
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more