Struct windows::Win32::Graphics::Direct3D12::ID3D12Debug4_Vtbl
#[repr(C)]pub struct ID3D12Debug4_Vtbl {
pub base__: ID3D12Debug3_Vtbl,
pub DisableDebugLayer: unsafe extern "system" fn(_: *mut c_void),
}
Fields§
§base__: ID3D12Debug3_Vtbl
§DisableDebugLayer: unsafe extern "system" fn(_: *mut c_void)
Implementations§
§impl ID3D12Debug4_Vtbl
impl ID3D12Debug4_Vtbl
pub const fn new<Identity, const OFFSET: isize>() -> ID3D12Debug4_Vtblwhere
Identity: ID3D12Debug4_Impl + IUnknownImpl,
pub fn matches(iid: &GUID) -> bool
Auto Trait Implementations§
impl Freeze for ID3D12Debug4_Vtbl
impl RefUnwindSafe for ID3D12Debug4_Vtbl
impl Send for ID3D12Debug4_Vtbl
impl Sync for ID3D12Debug4_Vtbl
impl Unpin for ID3D12Debug4_Vtbl
impl UnwindSafe for ID3D12Debug4_Vtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more