Struct windows::Win32::Graphics::Direct3D12::ID3D12StateObjectProperties
pub struct ID3D12StateObjectProperties(/* private fields */);
Implementations§
§impl ID3D12StateObjectProperties
impl ID3D12StateObjectProperties
pub unsafe fn GetShaderIdentifier<P0>(&self, pexportname: P0) -> *mut c_voidwhere
P0: Param<PCWSTR>,
pub unsafe fn GetShaderStackSize<P0>(&self, pexportname: P0) -> u64where
P0: Param<PCWSTR>,
pub unsafe fn GetPipelineStackSize(&self) -> u64
pub unsafe fn SetPipelineStackSize(&self, pipelinestacksizeinbytes: u64)
Trait Implementations§
§impl CanInto<ID3D12StateObjectProperties> for ID3D12StateObjectProperties1
impl CanInto<ID3D12StateObjectProperties> for ID3D12StateObjectProperties1
§impl CanInto<IUnknown> for ID3D12StateObjectProperties
impl CanInto<IUnknown> for ID3D12StateObjectProperties
§impl Clone for ID3D12StateObjectProperties
impl Clone for ID3D12StateObjectProperties
§fn clone(&self) -> ID3D12StateObjectProperties
fn clone(&self) -> ID3D12StateObjectProperties
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for ID3D12StateObjectProperties
impl Debug for ID3D12StateObjectProperties
§impl Deref for ID3D12StateObjectProperties
impl Deref for ID3D12StateObjectProperties
§impl From<&ID3D12StateObjectProperties> for &IUnknown
impl From<&ID3D12StateObjectProperties> for &IUnknown
§fn from(value: &ID3D12StateObjectProperties) -> Self
fn from(value: &ID3D12StateObjectProperties) -> Self
Converts to this type from the input type.
§impl From<&ID3D12StateObjectProperties1> for &ID3D12StateObjectProperties
impl From<&ID3D12StateObjectProperties1> for &ID3D12StateObjectProperties
§fn from(value: &ID3D12StateObjectProperties1) -> Self
fn from(value: &ID3D12StateObjectProperties1) -> Self
Converts to this type from the input type.
§impl From<ID3D12StateObjectProperties> for IUnknown
impl From<ID3D12StateObjectProperties> for IUnknown
§fn from(value: ID3D12StateObjectProperties) -> Self
fn from(value: ID3D12StateObjectProperties) -> Self
Converts to this type from the input type.
§impl From<ID3D12StateObjectProperties1> for ID3D12StateObjectProperties
impl From<ID3D12StateObjectProperties1> for ID3D12StateObjectProperties
§fn from(value: ID3D12StateObjectProperties1) -> Self
fn from(value: ID3D12StateObjectProperties1) -> Self
Converts to this type from the input type.
§impl Interface for ID3D12StateObjectProperties
impl Interface for ID3D12StateObjectProperties
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. Read more§fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
§fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. &MyApp_Impl
, not the inner &MyApp
object. Read more§fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. MyApp_Impl
, not the inner MyApp
object. Read more§fn downgrade(&self) -> Result<Weak<Self>, Error>
fn downgrade(&self) -> Result<Weak<Self>, Error>
Attempts to create a [
Weak
] reference to this object.§impl PartialEq for ID3D12StateObjectProperties
impl PartialEq for ID3D12StateObjectProperties
§fn eq(&self, other: &ID3D12StateObjectProperties) -> bool
fn eq(&self, other: &ID3D12StateObjectProperties) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for ID3D12StateObjectProperties
impl Send for ID3D12StateObjectProperties
impl StructuralPartialEq for ID3D12StateObjectProperties
impl Sync for ID3D12StateObjectProperties
Auto Trait Implementations§
impl Freeze for ID3D12StateObjectProperties
impl RefUnwindSafe for ID3D12StateObjectProperties
impl Unpin for ID3D12StateObjectProperties
impl UnwindSafe for ID3D12StateObjectProperties
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)