Struct D3D12_RENDER_PASS_RENDER_TARGET_DESC
#[repr(C)]pub struct D3D12_RENDER_PASS_RENDER_TARGET_DESC {
pub cpuDescriptor: D3D12_CPU_DESCRIPTOR_HANDLE,
pub BeginningAccess: D3D12_RENDER_PASS_BEGINNING_ACCESS,
pub EndingAccess: D3D12_RENDER_PASS_ENDING_ACCESS,
}Fields§
§cpuDescriptor: D3D12_CPU_DESCRIPTOR_HANDLE§BeginningAccess: D3D12_RENDER_PASS_BEGINNING_ACCESS§EndingAccess: D3D12_RENDER_PASS_ENDING_ACCESSTrait Implementations§
Auto Trait Implementations§
impl Freeze for D3D12_RENDER_PASS_RENDER_TARGET_DESC
impl RefUnwindSafe for D3D12_RENDER_PASS_RENDER_TARGET_DESC
impl !Send for D3D12_RENDER_PASS_RENDER_TARGET_DESC
impl !Sync for D3D12_RENDER_PASS_RENDER_TARGET_DESC
impl Unpin for D3D12_RENDER_PASS_RENDER_TARGET_DESC
impl UnwindSafe for D3D12_RENDER_PASS_RENDER_TARGET_DESC
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more