#[repr(C)]pub struct D3D12_RENDER_PASS_DEPTH_STENCIL_DESC {
pub cpuDescriptor: D3D12_CPU_DESCRIPTOR_HANDLE,
pub DepthBeginningAccess: D3D12_RENDER_PASS_BEGINNING_ACCESS,
pub StencilBeginningAccess: D3D12_RENDER_PASS_BEGINNING_ACCESS,
pub DepthEndingAccess: D3D12_RENDER_PASS_ENDING_ACCESS,
pub StencilEndingAccess: D3D12_RENDER_PASS_ENDING_ACCESS,
}
Fields§
§cpuDescriptor: D3D12_CPU_DESCRIPTOR_HANDLE
§DepthBeginningAccess: D3D12_RENDER_PASS_BEGINNING_ACCESS
§StencilBeginningAccess: D3D12_RENDER_PASS_BEGINNING_ACCESS
§DepthEndingAccess: D3D12_RENDER_PASS_ENDING_ACCESS
§StencilEndingAccess: D3D12_RENDER_PASS_ENDING_ACCESS
Trait Implementations§
Auto Trait Implementations§
impl Freeze for D3D12_RENDER_PASS_DEPTH_STENCIL_DESC
impl RefUnwindSafe for D3D12_RENDER_PASS_DEPTH_STENCIL_DESC
impl !Send for D3D12_RENDER_PASS_DEPTH_STENCIL_DESC
impl !Sync for D3D12_RENDER_PASS_DEPTH_STENCIL_DESC
impl Unpin for D3D12_RENDER_PASS_DEPTH_STENCIL_DESC
impl UnwindSafe for D3D12_RENDER_PASS_DEPTH_STENCIL_DESC
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)