#[repr(C)]
pub union D3D12_RENDER_PASS_ENDING_ACCESS_0 {
pub Resolve: ManuallyDrop<D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS>,
pub PreserveLocal: D3D12_RENDER_PASS_ENDING_ACCESS_PRESERVE_LOCAL_PARAMETERS,
}
Fields§
§Resolve: ManuallyDrop<D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS>
§PreserveLocal: D3D12_RENDER_PASS_ENDING_ACCESS_PRESERVE_LOCAL_PARAMETERS
Trait Implementations§
§impl Clone for D3D12_RENDER_PASS_ENDING_ACCESS_0
impl Clone for D3D12_RENDER_PASS_ENDING_ACCESS_0
Auto Trait Implementations§
impl Freeze for D3D12_RENDER_PASS_ENDING_ACCESS_0
impl RefUnwindSafe for D3D12_RENDER_PASS_ENDING_ACCESS_0
impl !Send for D3D12_RENDER_PASS_ENDING_ACCESS_0
impl !Sync for D3D12_RENDER_PASS_ENDING_ACCESS_0
impl Unpin for D3D12_RENDER_PASS_ENDING_ACCESS_0
impl UnwindSafe for D3D12_RENDER_PASS_ENDING_ACCESS_0
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)