Struct windows::Win32::Graphics::Direct3D9::D3DCLIPSTATUS
#[repr(C)]pub struct D3DCLIPSTATUS {
pub dwFlags: u32,
pub dwStatus: u32,
pub minx: f32,
pub maxx: f32,
pub miny: f32,
pub maxy: f32,
pub minz: f32,
pub maxz: f32,
}
Fields§
§dwFlags: u32
§dwStatus: u32
§minx: f32
§maxx: f32
§miny: f32
§maxy: f32
§minz: f32
§maxz: f32
Trait Implementations§
§impl Clone for D3DCLIPSTATUS
impl Clone for D3DCLIPSTATUS
§impl Debug for D3DCLIPSTATUS
impl Debug for D3DCLIPSTATUS
§impl Default for D3DCLIPSTATUS
impl Default for D3DCLIPSTATUS
§impl PartialEq for D3DCLIPSTATUS
impl PartialEq for D3DCLIPSTATUS
impl Copy for D3DCLIPSTATUS
impl Eq for D3DCLIPSTATUS
Auto Trait Implementations§
impl RefUnwindSafe for D3DCLIPSTATUS
impl Send for D3DCLIPSTATUS
impl Sync for D3DCLIPSTATUS
impl Unpin for D3DCLIPSTATUS
impl UnwindSafe for D3DCLIPSTATUS
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more