Struct windows::Win32::Graphics::Direct3D9::D3DCLIPSTATUS9
#[repr(C)]pub struct D3DCLIPSTATUS9 {
pub ClipUnion: u32,
pub ClipIntersection: u32,
}
Fields§
§ClipUnion: u32
§ClipIntersection: u32
Trait Implementations§
§impl Clone for D3DCLIPSTATUS9
impl Clone for D3DCLIPSTATUS9
§impl Debug for D3DCLIPSTATUS9
impl Debug for D3DCLIPSTATUS9
§impl Default for D3DCLIPSTATUS9
impl Default for D3DCLIPSTATUS9
§impl PartialEq for D3DCLIPSTATUS9
impl PartialEq for D3DCLIPSTATUS9
impl Copy for D3DCLIPSTATUS9
impl Eq for D3DCLIPSTATUS9
Auto Trait Implementations§
impl RefUnwindSafe for D3DCLIPSTATUS9
impl Send for D3DCLIPSTATUS9
impl Sync for D3DCLIPSTATUS9
impl Unpin for D3DCLIPSTATUS9
impl UnwindSafe for D3DCLIPSTATUS9
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more