Struct windows::Win32::Graphics::Direct3D9::D3DCOLORVALUE
#[repr(C)]pub struct D3DCOLORVALUE {
pub r: f32,
pub g: f32,
pub b: f32,
pub a: f32,
}
Fields§
§r: f32
§g: f32
§b: f32
§a: f32
Trait Implementations§
§impl Clone for D3DCOLORVALUE
impl Clone for D3DCOLORVALUE
§impl Debug for D3DCOLORVALUE
impl Debug for D3DCOLORVALUE
§impl Default for D3DCOLORVALUE
impl Default for D3DCOLORVALUE
§impl PartialEq for D3DCOLORVALUE
impl PartialEq for D3DCOLORVALUE
impl Copy for D3DCOLORVALUE
impl Eq for D3DCOLORVALUE
Auto Trait Implementations§
impl RefUnwindSafe for D3DCOLORVALUE
impl Send for D3DCOLORVALUE
impl Sync for D3DCOLORVALUE
impl Unpin for D3DCOLORVALUE
impl UnwindSafe for D3DCOLORVALUE
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more