Struct windows::Win32::Graphics::Direct3D9::D3DDEVICEDESC7
#[repr(C)]pub struct D3DDEVICEDESC7 {Show 32 fields
pub dwDevCaps: u32,
pub dpcLineCaps: D3DPRIMCAPS,
pub dpcTriCaps: D3DPRIMCAPS,
pub dwDeviceRenderBitDepth: u32,
pub dwDeviceZBufferBitDepth: u32,
pub dwMinTextureWidth: u32,
pub dwMinTextureHeight: u32,
pub dwMaxTextureWidth: u32,
pub dwMaxTextureHeight: u32,
pub dwMaxTextureRepeat: u32,
pub dwMaxTextureAspectRatio: u32,
pub dwMaxAnisotropy: u32,
pub dvGuardBandLeft: f32,
pub dvGuardBandTop: f32,
pub dvGuardBandRight: f32,
pub dvGuardBandBottom: f32,
pub dvExtentsAdjust: f32,
pub dwStencilCaps: u32,
pub dwFVFCaps: u32,
pub dwTextureOpCaps: u32,
pub wMaxTextureBlendStages: u16,
pub wMaxSimultaneousTextures: u16,
pub dwMaxActiveLights: u32,
pub dvMaxVertexW: f32,
pub deviceGUID: GUID,
pub wMaxUserClipPlanes: u16,
pub wMaxVertexBlendMatrices: u16,
pub dwVertexProcessingCaps: u32,
pub dwReserved1: u32,
pub dwReserved2: u32,
pub dwReserved3: u32,
pub dwReserved4: u32,
}
Fields§
§dwDevCaps: u32
§dpcLineCaps: D3DPRIMCAPS
§dpcTriCaps: D3DPRIMCAPS
§dwDeviceRenderBitDepth: u32
§dwDeviceZBufferBitDepth: u32
§dwMinTextureWidth: u32
§dwMinTextureHeight: u32
§dwMaxTextureWidth: u32
§dwMaxTextureHeight: u32
§dwMaxTextureRepeat: u32
§dwMaxTextureAspectRatio: u32
§dwMaxAnisotropy: u32
§dvGuardBandLeft: f32
§dvGuardBandTop: f32
§dvGuardBandRight: f32
§dvGuardBandBottom: f32
§dvExtentsAdjust: f32
§dwStencilCaps: u32
§dwFVFCaps: u32
§dwTextureOpCaps: u32
§wMaxTextureBlendStages: u16
§wMaxSimultaneousTextures: u16
§dwMaxActiveLights: u32
§dvMaxVertexW: f32
§deviceGUID: GUID
§wMaxUserClipPlanes: u16
§wMaxVertexBlendMatrices: u16
§dwVertexProcessingCaps: u32
§dwReserved1: u32
§dwReserved2: u32
§dwReserved3: u32
§dwReserved4: u32
Trait Implementations§
§impl Clone for D3DDEVICEDESC7
impl Clone for D3DDEVICEDESC7
§fn clone(&self) -> D3DDEVICEDESC7
fn clone(&self) -> D3DDEVICEDESC7
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for D3DDEVICEDESC7
impl Debug for D3DDEVICEDESC7
§impl Default for D3DDEVICEDESC7
impl Default for D3DDEVICEDESC7
§impl PartialEq for D3DDEVICEDESC7
impl PartialEq for D3DDEVICEDESC7
§fn eq(&self, other: &D3DDEVICEDESC7) -> bool
fn eq(&self, other: &D3DDEVICEDESC7) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for D3DDEVICEDESC7
impl StructuralPartialEq for D3DDEVICEDESC7
Auto Trait Implementations§
impl Freeze for D3DDEVICEDESC7
impl RefUnwindSafe for D3DDEVICEDESC7
impl Send for D3DDEVICEDESC7
impl Sync for D3DDEVICEDESC7
impl Unpin for D3DDEVICEDESC7
impl UnwindSafe for D3DDEVICEDESC7
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)