Struct windows::Win32::Graphics::Direct3D9::D3DDEVINFO_VCACHE
#[repr(C)]pub struct D3DDEVINFO_VCACHE {
pub Pattern: u32,
pub OptMethod: u32,
pub CacheSize: u32,
pub MagicNumber: u32,
}
Fields§
§Pattern: u32
§OptMethod: u32
§CacheSize: u32
§MagicNumber: u32
Trait Implementations§
§impl Clone for D3DDEVINFO_VCACHE
impl Clone for D3DDEVINFO_VCACHE
§impl Debug for D3DDEVINFO_VCACHE
impl Debug for D3DDEVINFO_VCACHE
§impl Default for D3DDEVINFO_VCACHE
impl Default for D3DDEVINFO_VCACHE
§impl PartialEq for D3DDEVINFO_VCACHE
impl PartialEq for D3DDEVINFO_VCACHE
impl Copy for D3DDEVINFO_VCACHE
impl Eq for D3DDEVINFO_VCACHE
Auto Trait Implementations§
impl RefUnwindSafe for D3DDEVINFO_VCACHE
impl Send for D3DDEVINFO_VCACHE
impl Sync for D3DDEVINFO_VCACHE
impl Unpin for D3DDEVINFO_VCACHE
impl UnwindSafe for D3DDEVINFO_VCACHE
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more