Struct windows::Win32::Graphics::Direct3D9::D3DDISPLAYMODE
#[repr(C)]pub struct D3DDISPLAYMODE {
pub Width: u32,
pub Height: u32,
pub RefreshRate: u32,
pub Format: D3DFORMAT,
}
Fields§
§Width: u32
§Height: u32
§RefreshRate: u32
§Format: D3DFORMAT
Trait Implementations§
§impl Clone for D3DDISPLAYMODE
impl Clone for D3DDISPLAYMODE
§impl Debug for D3DDISPLAYMODE
impl Debug for D3DDISPLAYMODE
§impl Default for D3DDISPLAYMODE
impl Default for D3DDISPLAYMODE
§impl PartialEq for D3DDISPLAYMODE
impl PartialEq for D3DDISPLAYMODE
impl Copy for D3DDISPLAYMODE
impl Eq for D3DDISPLAYMODE
Auto Trait Implementations§
impl RefUnwindSafe for D3DDISPLAYMODE
impl Send for D3DDISPLAYMODE
impl Sync for D3DDISPLAYMODE
impl Unpin for D3DDISPLAYMODE
impl UnwindSafe for D3DDISPLAYMODE
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more