Struct windows::Win32::Graphics::Direct3D9::D3DDRAWPRIMITIVESTRIDEDDATA
#[repr(C)]pub struct D3DDRAWPRIMITIVESTRIDEDDATA {
pub position: D3DDP_PTRSTRIDE,
pub normal: D3DDP_PTRSTRIDE,
pub diffuse: D3DDP_PTRSTRIDE,
pub specular: D3DDP_PTRSTRIDE,
pub textureCoords: [D3DDP_PTRSTRIDE; 8],
}
Fields§
§position: D3DDP_PTRSTRIDE
§normal: D3DDP_PTRSTRIDE
§diffuse: D3DDP_PTRSTRIDE
§specular: D3DDP_PTRSTRIDE
§textureCoords: [D3DDP_PTRSTRIDE; 8]
Trait Implementations§
§impl Clone for D3DDRAWPRIMITIVESTRIDEDDATA
impl Clone for D3DDRAWPRIMITIVESTRIDEDDATA
§impl Debug for D3DDRAWPRIMITIVESTRIDEDDATA
impl Debug for D3DDRAWPRIMITIVESTRIDEDDATA
§impl Default for D3DDRAWPRIMITIVESTRIDEDDATA
impl Default for D3DDRAWPRIMITIVESTRIDEDDATA
§impl PartialEq for D3DDRAWPRIMITIVESTRIDEDDATA
impl PartialEq for D3DDRAWPRIMITIVESTRIDEDDATA
impl Copy for D3DDRAWPRIMITIVESTRIDEDDATA
impl Eq for D3DDRAWPRIMITIVESTRIDEDDATA
Auto Trait Implementations§
impl RefUnwindSafe for D3DDRAWPRIMITIVESTRIDEDDATA
impl !Send for D3DDRAWPRIMITIVESTRIDEDDATA
impl !Sync for D3DDRAWPRIMITIVESTRIDEDDATA
impl Unpin for D3DDRAWPRIMITIVESTRIDEDDATA
impl UnwindSafe for D3DDRAWPRIMITIVESTRIDEDDATA
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more