Struct windows::Win32::Graphics::Direct3D9::D3DGAMMARAMP
#[repr(C)]pub struct D3DGAMMARAMP {
pub red: [u16; 256],
pub green: [u16; 256],
pub blue: [u16; 256],
}
Fields§
§red: [u16; 256]
§green: [u16; 256]
§blue: [u16; 256]
Trait Implementations§
§impl Clone for D3DGAMMARAMP
impl Clone for D3DGAMMARAMP
§impl Debug for D3DGAMMARAMP
impl Debug for D3DGAMMARAMP
§impl Default for D3DGAMMARAMP
impl Default for D3DGAMMARAMP
§impl PartialEq for D3DGAMMARAMP
impl PartialEq for D3DGAMMARAMP
impl Copy for D3DGAMMARAMP
impl Eq for D3DGAMMARAMP
Auto Trait Implementations§
impl RefUnwindSafe for D3DGAMMARAMP
impl Send for D3DGAMMARAMP
impl Sync for D3DGAMMARAMP
impl Unpin for D3DGAMMARAMP
impl UnwindSafe for D3DGAMMARAMP
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more