Struct windows::Win32::Graphics::Direct3D9::D3DLIGHTINGCAPS
#[repr(C)]pub struct D3DLIGHTINGCAPS {
pub dwSize: u32,
pub dwCaps: u32,
pub dwLightingModel: u32,
pub dwNumLights: u32,
}
Fields§
§dwSize: u32
§dwCaps: u32
§dwLightingModel: u32
§dwNumLights: u32
Trait Implementations§
§impl Clone for D3DLIGHTINGCAPS
impl Clone for D3DLIGHTINGCAPS
§fn clone(&self) -> D3DLIGHTINGCAPS
fn clone(&self) -> D3DLIGHTINGCAPS
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for D3DLIGHTINGCAPS
impl Debug for D3DLIGHTINGCAPS
§impl Default for D3DLIGHTINGCAPS
impl Default for D3DLIGHTINGCAPS
§impl PartialEq for D3DLIGHTINGCAPS
impl PartialEq for D3DLIGHTINGCAPS
§fn eq(&self, other: &D3DLIGHTINGCAPS) -> bool
fn eq(&self, other: &D3DLIGHTINGCAPS) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for D3DLIGHTINGCAPS
impl Eq for D3DLIGHTINGCAPS
impl StructuralPartialEq for D3DLIGHTINGCAPS
Auto Trait Implementations§
impl Freeze for D3DLIGHTINGCAPS
impl RefUnwindSafe for D3DLIGHTINGCAPS
impl Send for D3DLIGHTINGCAPS
impl Sync for D3DLIGHTINGCAPS
impl Unpin for D3DLIGHTINGCAPS
impl UnwindSafe for D3DLIGHTINGCAPS
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)