Struct windows::Win32::Graphics::Direct3D9::D3DLVERTEX
#[repr(C)]pub struct D3DLVERTEX {
pub Anonymous1: D3DLVERTEX_0,
pub Anonymous2: D3DLVERTEX_1,
pub Anonymous3: D3DLVERTEX_2,
pub dwReserved: u32,
pub Anonymous4: D3DLVERTEX_3,
pub Anonymous5: D3DLVERTEX_4,
pub Anonymous6: D3DLVERTEX_5,
pub Anonymous7: D3DLVERTEX_6,
}
Fields§
§Anonymous1: D3DLVERTEX_0
§Anonymous2: D3DLVERTEX_1
§Anonymous3: D3DLVERTEX_2
§dwReserved: u32
§Anonymous4: D3DLVERTEX_3
§Anonymous5: D3DLVERTEX_4
§Anonymous6: D3DLVERTEX_5
§Anonymous7: D3DLVERTEX_6
Trait Implementations§
§impl Clone for D3DLVERTEX
impl Clone for D3DLVERTEX
impl Copy for D3DLVERTEX
Auto Trait Implementations§
impl RefUnwindSafe for D3DLVERTEX
impl Send for D3DLVERTEX
impl Sync for D3DLVERTEX
impl Unpin for D3DLVERTEX
impl UnwindSafe for D3DLVERTEX
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more