Struct windows::Win32::Graphics::Direct3D9::D3DMATRIXLOAD
#[repr(C)]pub struct D3DMATRIXLOAD {
pub hDestMatrix: u32,
pub hSrcMatrix: u32,
}
Fields§
§hDestMatrix: u32
§hSrcMatrix: u32
Trait Implementations§
§impl Clone for D3DMATRIXLOAD
impl Clone for D3DMATRIXLOAD
§impl Debug for D3DMATRIXLOAD
impl Debug for D3DMATRIXLOAD
§impl Default for D3DMATRIXLOAD
impl Default for D3DMATRIXLOAD
§impl PartialEq for D3DMATRIXLOAD
impl PartialEq for D3DMATRIXLOAD
impl Copy for D3DMATRIXLOAD
impl Eq for D3DMATRIXLOAD
Auto Trait Implementations§
impl RefUnwindSafe for D3DMATRIXLOAD
impl Send for D3DMATRIXLOAD
impl Sync for D3DMATRIXLOAD
impl Unpin for D3DMATRIXLOAD
impl UnwindSafe for D3DMATRIXLOAD
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more