Struct D3DMATRIXMULTIPLY
#[repr(C)]pub struct D3DMATRIXMULTIPLY {
pub hDestMatrix: u32,
pub hSrcMatrix1: u32,
pub hSrcMatrix2: u32,
}
Fields§
§hDestMatrix: u32
§hSrcMatrix1: u32
§hSrcMatrix2: u32
Trait Implementations§
§impl Clone for D3DMATRIXMULTIPLY
impl Clone for D3DMATRIXMULTIPLY
§fn clone(&self) -> D3DMATRIXMULTIPLY
fn clone(&self) -> D3DMATRIXMULTIPLY
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for D3DMATRIXMULTIPLY
impl Debug for D3DMATRIXMULTIPLY
§impl Default for D3DMATRIXMULTIPLY
impl Default for D3DMATRIXMULTIPLY
§impl PartialEq for D3DMATRIXMULTIPLY
impl PartialEq for D3DMATRIXMULTIPLY
impl Copy for D3DMATRIXMULTIPLY
impl StructuralPartialEq for D3DMATRIXMULTIPLY
Auto Trait Implementations§
impl Freeze for D3DMATRIXMULTIPLY
impl RefUnwindSafe for D3DMATRIXMULTIPLY
impl Send for D3DMATRIXMULTIPLY
impl Sync for D3DMATRIXMULTIPLY
impl Unpin for D3DMATRIXMULTIPLY
impl UnwindSafe for D3DMATRIXMULTIPLY
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more