Struct windows::Win32::Graphics::Direct3D9::D3DMEMORYPRESSURE
#[repr(C)]pub struct D3DMEMORYPRESSURE {
pub BytesEvictedFromProcess: u64,
pub SizeOfInefficientAllocation: u64,
pub LevelOfEfficiency: u32,
}
Fields§
§BytesEvictedFromProcess: u64
§SizeOfInefficientAllocation: u64
§LevelOfEfficiency: u32
Trait Implementations§
§impl Clone for D3DMEMORYPRESSURE
impl Clone for D3DMEMORYPRESSURE
§fn clone(&self) -> D3DMEMORYPRESSURE
fn clone(&self) -> D3DMEMORYPRESSURE
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Default for D3DMEMORYPRESSURE
impl Default for D3DMEMORYPRESSURE
impl Copy for D3DMEMORYPRESSURE
Auto Trait Implementations§
impl Freeze for D3DMEMORYPRESSURE
impl RefUnwindSafe for D3DMEMORYPRESSURE
impl Send for D3DMEMORYPRESSURE
impl Sync for D3DMEMORYPRESSURE
impl Unpin for D3DMEMORYPRESSURE
impl UnwindSafe for D3DMEMORYPRESSURE
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)