Struct windows::Win32::Graphics::Direct3D9::D3DMEMORYPRESSURE
#[repr(C)]pub struct D3DMEMORYPRESSURE {
pub BytesEvictedFromProcess: u64,
pub SizeOfInefficientAllocation: u64,
pub LevelOfEfficiency: u32,
}
Fields§
§BytesEvictedFromProcess: u64
§SizeOfInefficientAllocation: u64
§LevelOfEfficiency: u32
Trait Implementations§
§impl Clone for D3DMEMORYPRESSURE
impl Clone for D3DMEMORYPRESSURE
§impl Default for D3DMEMORYPRESSURE
impl Default for D3DMEMORYPRESSURE
impl Copy for D3DMEMORYPRESSURE
Auto Trait Implementations§
impl RefUnwindSafe for D3DMEMORYPRESSURE
impl Send for D3DMEMORYPRESSURE
impl Sync for D3DMEMORYPRESSURE
impl Unpin for D3DMEMORYPRESSURE
impl UnwindSafe for D3DMEMORYPRESSURE
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more