Struct windows::Win32::Graphics::Direct3D9::D3DPROCESSVERTICES
#[repr(C)]pub struct D3DPROCESSVERTICES {
pub dwFlags: u32,
pub wStart: u16,
pub wDest: u16,
pub dwCount: u32,
pub dwReserved: u32,
}
Fields§
§dwFlags: u32
§wStart: u16
§wDest: u16
§dwCount: u32
§dwReserved: u32
Trait Implementations§
§impl Clone for D3DPROCESSVERTICES
impl Clone for D3DPROCESSVERTICES
§impl Debug for D3DPROCESSVERTICES
impl Debug for D3DPROCESSVERTICES
§impl Default for D3DPROCESSVERTICES
impl Default for D3DPROCESSVERTICES
§impl PartialEq for D3DPROCESSVERTICES
impl PartialEq for D3DPROCESSVERTICES
impl Copy for D3DPROCESSVERTICES
impl Eq for D3DPROCESSVERTICES
Auto Trait Implementations§
impl RefUnwindSafe for D3DPROCESSVERTICES
impl Send for D3DPROCESSVERTICES
impl Sync for D3DPROCESSVERTICES
impl Unpin for D3DPROCESSVERTICES
impl UnwindSafe for D3DPROCESSVERTICES
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more