Struct windows::Win32::Graphics::Direct3D9::D3DRESOURCESTATS
#[repr(C)]pub struct D3DRESOURCESTATS {
pub bThrashing: BOOL,
pub ApproxBytesDownloaded: u32,
pub NumEvicts: u32,
pub NumVidCreates: u32,
pub LastPri: u32,
pub NumUsed: u32,
pub NumUsedInVidMem: u32,
pub WorkingSet: u32,
pub WorkingSetBytes: u32,
pub TotalManaged: u32,
pub TotalBytes: u32,
}
Fields§
§bThrashing: BOOL
§ApproxBytesDownloaded: u32
§NumEvicts: u32
§NumVidCreates: u32
§LastPri: u32
§NumUsed: u32
§NumUsedInVidMem: u32
§WorkingSet: u32
§WorkingSetBytes: u32
§TotalManaged: u32
§TotalBytes: u32
Trait Implementations§
§impl Clone for D3DRESOURCESTATS
impl Clone for D3DRESOURCESTATS
§impl Debug for D3DRESOURCESTATS
impl Debug for D3DRESOURCESTATS
§impl Default for D3DRESOURCESTATS
impl Default for D3DRESOURCESTATS
§impl PartialEq for D3DRESOURCESTATS
impl PartialEq for D3DRESOURCESTATS
impl Copy for D3DRESOURCESTATS
impl Eq for D3DRESOURCESTATS
Auto Trait Implementations§
impl RefUnwindSafe for D3DRESOURCESTATS
impl Send for D3DRESOURCESTATS
impl Sync for D3DRESOURCESTATS
impl Unpin for D3DRESOURCESTATS
impl UnwindSafe for D3DRESOURCESTATS
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more